VB or C++: Which is Better for DirectX Games?
Introduction
This article discusses the issues you need to consider when deciding between Visual Basic (VB) and C++ to create DirectX games and multimedia applications. The goal of the article is to help you understand when you should use one combination over another, depending on the type of application you're creating.
"What language should I use?" This is a question that has bumped around the Net for some time. For many years people haven't really considered VB as a game programming platform. Here are some of the primary reasons:
VB doesn't have true inheritance, polymorphism, operator overloading, and many other features that make C++ better for game programming.
VB isn't taken seriously by many game programmers. Most consider it a sub-par language because of its less-than-robust past.
In the past, VB was very slow compared with compiled C/C++ code.
For many people wanting to create video games, C++ was the only choice for many years. But now game libraries and more powerful languages are available. People new to the game programming arena have more choices, and VB is beginning to be a force to be reckoned with. What has changed for VB to make that possible?
DirectX is now almost completely compatible with VB. With the advent of DirectX 8.1, more than 90% of the library works with VB 6. This is a tremendous commitment from Microsoft to the VB community.
VB has taken a strong foothold in the mainstream programming market. This hold on one of the largest monetary markets in the computer industry has resulted in more games being written in VB. Fewer people are saying negative things about VB and many more are accepting of its features.
With the creation of VB 6, the difference in the execution time of compiled code has now become very small when compared to similar C++ code. As more refinements are made, this difference will become negligible.