Home > Articles

This chapter is from the book

Setting Tips and Exercises

It’s time to dive deeper into how location influences readers’ experiences. The following exercises are meant to spark your creativity and to encourage you to look at setting in a whole new way. All the exercises use (link:), (display:), and [[link]], or a combination of those tools. (If you need a refresher on how to use [[link]], refer to Chapter 2, “Using Choice to Create Agency.”)

Writing What You Know

Writers are always told to write what they know. If you took that advice literally, you could never write fantasy stories or science fiction. Books would have no unicorns or dragons or magical schools. Fiction would be a little dull.

Still, it does make sense to draw from personal experience, even when you’re trying to write about imaginary things. Maybe you’ve never been inside a real castle, but you’ve been inside a house. Use the layout of a house you know well, change the walls to worn stone and the grass outside the front door into a moat, and you’ve got yourself a castle!

If you want to write about something that you don’t have any firsthand experience with, do a little research. Maybe you won’t be able to go up in space, but you can certainly read firsthand accounts so you can accurately describe what liftoff feels like.

Being the Player’s Eyes

Here’s a cool fact: There is a longstanding relationship between the interactive fiction and blind communities. Text adventures—unlike graphical games—don’t require a lot of work to become accessible to all players. Because of this, many blind gamers gravitate toward interactive fiction. Keep this in mind when building your game because you, the writer, are always the player’s eyes.

When you’re building setting, you’re describing a place for someone who can’t see it. Imagine a very specific place—real or fictional—and then start describing it to yourself. How detailed can you be? Focus on each small unit of the space, describing it as fully as possible before moving on to the next section.

Considering What a Character Would Notice

Consider what your player character is like and how that might affect what he or she notices. A short player character isn’t going to be able to see high places, for instance, whereas a tall player character may not be focused on looking at the floor. Take a walk around the room you’re in right now, taking note of what you notice at your eye level. Now drop down to the floor and crawl through the room. Do you see how your description of the same place would change depending on your height?

Now factor in the player character’s personality. Is the player character someone who is very neat and tidy? A neat character would probably comment on a messy space or notice that things are out of place. Is the player character someone who moves quickly through an area, or is the character nervous or scared? A fast-moving or nervous player character may not notice the tiny details while running through the space.

Combining Motion with Surroundings

The world looks very different when you’re walking slowly through an area than when you’re seeing it from the window of a moving train. Creating settings that keep changing can help capture the reader’s interest. People might get restless staying in one place for too long, so think about keeping your players moving.

It’s easy to keep players moving; all you need to do is give your characters a reason to explore. Why do they need to get out of the spaceship or go into the cave? Why do they need to move from one room to another? Are they looking for clues, trying to escape another character, or merely exploring?

Using Your Other Senses

You’re not just the players’ eyes. You’re also their ears, nose, tongue, and hands. Setting isn’t just about what you see; it’s about what you hear, smell, taste, or feel in the setting. What are the sounds of the forest? What is the smell of the Irish countryside after a rainstorm? What does a strawberry taste like? Does the tabletop feel bumpy or smooth?

Considering the Mood of a Place

Some places are quiet and creepy, especially at night. Other places feel lonely, like a desolate planet on the edge of the solar system. Other places are lush and relaxing, like a jungle landscape thinning out onto a pristine beach.

Think of your setting as an extra character. What is the personality of your setting? Is it a loud place, a quiet place, an isolating place, a crowded place? Is your society a utopia or a dystopia? Is it a formal place where characters are dressed up or a casual place where jeans rule? Is the architecture ornate or plain? Is it an unforgiving landscape with prickly, unwelcoming foliage, or is it a warm, embracing small town surrounded by farmland? Is the place exciting like an amusement park or relaxing like a library?

Just as people have personalities, places do, too. The personalities of the characters may clash or work well with the setting, and the setting may even help you to create your characters. Think about the type of people who are drawn to or repelled by your setting.

You can use a fun little trick to hide the exit of a room. Place it inside a (link:) by nesting the passage choice using this template:

(link: "hyperlinked words")[words to replace linked words plus
[[exit to another passage|Passage Name]]]

Notice that there are three square brackets at the end of the line. The first two close off the link to the next passage, and the last square bracket closes off the new words that replace the original linked words. As you type, you’ll see the linked text change color to help you keep the brackets straight.

In Figure 3.6, you can see that the links to the passages that leads out of the room, Open Door and Leave Door, appear only when the player clicks on "lift the rug".

FIGURE 3.6

FIGURE 3.6 The passage hides the links to other passages from the player inside the (link:) tool.

You could use this trick in your game to hide the exit by placing numerous links into the passage so the player needs to find the one that contains the exit out of the passage. Here’s how you could create one where the exit is hidden inside a book left behind on a seat:

The train car is completely empty except for a (link: "book left behind on the
first seat.")[book that fans open as you pick it up, revealing a [[tiny door|Exit]]
drawn on the page.] There are four windows, two on the [[left side|Left Windows]]
of the train and two on the [[right|Right Windows]], though all of them appear to
be locked.

There is a light flickering from the ceiling with an (link: "odd hinged door in
the glass cover.")[odd hinged door that breaks off in your hand when you try
to open it.] All of the seats are covered in [[plush velvet|Velvet]]; strange
for an ordinary passenger train.

The additional links in the passage help the reader visualize the space, but only one of them contains a way out of the train car. The extra passages, such as Left Windows, Right Windows, and Velvet, are all detail passages that give the player a little bit more information about the space and bring the player back to the train compartment passage.

Drawing the Player’s Attention

Vivid description doesn’t necessarily mean long description. In fact, most people don’t like to receive the setting as one big chunk of text at the beginning of the story. Write so that different aspects of the setting appear as the player character moves through the story. When you start your story, your player doesn’t need to know about every feature of the land. Instead, as the character moves around and encounters new locations, you can gradually reveal that there is a cave guarded by a dragon, that mountains blot out the sky, or that a town of fairy houses is nestled deep in the forest.

Balance barebones, practical descriptions of unimportant places with vibrant descriptions of important places. This helps draw the reader’s attention to whatever it is you want them to notice.

Let’s say that you’re describing a town. You may write a long description of the important buildings where the action will take place (the library, school, and bakery) but merely mention the fact that there is also a post office and hospital since the story will never enter those spaces.

Using Descriptive Words

The more descriptive the words you use, the fewer of them you need to use. Write out a description of the setting and then judge each word. Ask yourself if there’s a more specific word that says the same thing but goes a step further. For example, red is certainly a specific color, but crimson or maroon goes a step further in helping the reader visualize the shade of red you have in mind.

A thesaurus can come in handy! Look up synonyms for any words you think you could replace with something better.

Which hat store description a player receives is dependent on whether the player enters the store through the movie theater or the library as seen in Figure 3.7. Pretend that the library in this town instantly fills your brain with great vocabulary words, just by walking through the doors.

FIGURE 3.7

FIGURE 3.7 The two Hat Store passages give readers two very different levels of description on the same space.

If the player has been to the library, he or she will see a descriptive paragraph. If the player has been to the movie theater, he or she will see a basic paragraph.

For example, for Hat Store 1, you could write something simple like this:

You enter the hat store. The shelves hold a lot of hats in many different colors.
There is a woman behind the counter who looks up from her book as you enter.

In Hat Store 2, you can kick that description up a notch by choosing very specific words:

You enter the milliner and are instantly blinded by the lurid pink feathers coming
out of a magenta, velvet cloche set on a shelf by the front door. The store bell
tinkles like laughter as you enter, and the elderly woman behind the counter lifts
one gnarled finger in the air as she continues to read her book, indicating that
you should wait to speak until she is done with the page.

Which description gives you a very specific visual of the space?

Distinguishing Static and Dynamic Settings

Sometimes the setting remains exactly the same throughout a whole story; this is known as a static setting. In other stories, the setting may change a lot, and this is known as a dynamic setting. Whether or not the setting changes plays a big role in the action of the story.

There are two ways a setting can change: An event may change the landscape, such as a fire burning down an important building, or the player character may move, traveling from place to place. Both options create a sense of movement, which keeps the story trucking along. Static landscapes are great for conveying drudgery, and landscapes that transform help move the action.

So how could you tackle this exercise? First, set up the passage you need to repeat and title it Time Machine:

There is a time machine here with six buttons, each a different color.
Do you want to press the [[red button|Red]], [[orange button|Orange]],
[[yellow button|Yellow]], [[green button|Green]], [[blue button|Blue]],
or [[purple button|Purple]]?

Then, in the new passages that you just created, describe what happens when someone pushes one of those buttons. Make sure you add (display: "Time Machine") at the bottom of the paragraph so the player can still see the description of the time machine.

For instance, in the green button passage, I wrote a brief introduction that sends the player on his or her way or gives the player the option to choose a different button, using (display: "Time Machine"):

You press the green button and an image of the rolling fields of Ireland flash
on the screen. A cool voice comes out of the speakers: "Would you like to
[[visit Ireland|Ireland]] in the year 2045?"

You debate what to do. You have always wanted to visit [[Ireland|Ireland]].
(display: "Time Machine")

Sketch out the diverse settings, write layers of description with the (link:) tool, and write short passages. How does the player character interact with these very different settings? Does the player character enjoy some settings more than others?

This is your longest, most complicated story yet, so take your time with this exercise before going onto the next section.

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020