Now that we have a basic understanding of adding Prefabs to our tiles, positioning and snapping them, and sorting our sprites, we can continue. We leave you here to carry on and finish the rest of the level design. You are free to use the design we laid out at the beginning of the chapter or to make your own. Most of what we will be adding in the next few chapters can be done with any variation of the design, but we will show you a few select GameObjects and enemies we have chosen.
Feel free to finish this one and keep this chapter handy should you need to review any information. We have also included the final level completely laid out in the Project files for this chapter. This Unity Scene file is in the Chapter 4_projectFiles > _scenes folder and is named First_Level_Final. If you run into any roadblocks, check the Inspector and Hierarchy windows.