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This chapter is from the book


That’s it for setup. Now, let’s move on to actually developing! As you’ve seen in this chapter, Unity can create some pretty stunning visuals and compelling gameplay. Though the process of making beautiful 3D models and shaders is outside the scope of this book, it’s important for you to know the extent of Unity’s graphical capabilities. In the next chapter, you’ll learn more about C#, the language you’ll be using for game development.

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