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  1. Change the values of the RGB channels in the HelloShaders or HelloStructs pixel shader, and observe the results.
  2. Modify the DisableCulling rasterizer state object by setting CullMode = FRONT and then BACK, and observe the results.
  3. Now that you have a couple effects, get comfortable working within NVIDIA FX Composer. Create Teapot, Torus, and Plane objects, and assign them either the HelloShaders or HelloStructs materials. Notice how all objects that are assigned the same material are impacted when you change and recompile the associated effect.
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