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WPF provides built-in support for commands, a more abstract and loosely-coupled version of events. Whereas events are tied to details about specific user actions (such as a Button being clicked or a ListBoxItem being selected), commands represent actions independent from their user interface exposure. Canonical examples of commands are Cut, Copy, and Paste. Applications often expose these actions through many mechanisms simultaneously: MenuItems in a Menu, MenuItems on a ContextMenu, Buttons on a ToolBar, keyboard shortcuts, and so on.

You could handle the multiple exposures of commands such as Cut, Copy, and Paste with events fairly well. For example, you could define a generic event handler for each of the three actions and then attach each handler to the appropriate events on the relevant elements (the Click event on a Button, the KeyDown event on the main Window, and so on). In addition, you'd probably want to enable and disable the appropriate controls whenever the corresponding actions are invalid (for example, disabling any user interface for Paste when there is nothing on the clipboard). This two-way communication gets a bit more cumbersome, especially if you don't want to hard-code a list of controls that need updating.

Fortunately, WPF's support for commands is designed to make such scenarios very easy. The support reduces the amount of code you need to write (and in some cases eliminating all procedural code), and it gives you more flexibility to change your user interface without breaking the back-end logic. Commands are not a new invention of WPF; older technologies such as Microsoft Foundation Classes (MFC) have a similar mechanism. Of course, even if you're familiar with MFC, commands in WPF have their own unique traits to learn about.

Much of the power of commands comes from the following three features:

  • WPF defines a number of built-in commands.
  • Commands have automatic support for input gestures (such as keyboard shortcuts).
  • Some of WPF's controls have built-in behavior tied to various commands.

Built-In Commands

A command is any object implementing the ICommand interface (from System.Windows.Input), which defines three simple members:

  • Execute—The method that executes the command-specific logic
  • CanExecute—A method returning true if the command is enabled or false if it is disabled
  • CanExecuteChanged—An event that is raised whenever the value of CanExecute changes

If you want to create Cut, Copy, and Paste commands, you could define and implement three classes implementing ICommand, find a place to store them (perhaps as static fields of your main Window), call Execute from relevant event handlers (when CanExecute returns true), and handle the CanExecuteChanged event to toggle the IsEnabled property on the relevant pieces of user interface. This doesn't sound much better than simply using events, however.

Fortunately, controls such as Button, CheckBox, and MenuItem have logic to interact with any command on your behalf. They expose a simple Command property (of type ICommand). When set, these controls automatically call the command's Execute method (when CanExecute returns true) whenever their Click event is raised. In addition, they automatically keep their value for IsEnabled synchronized with the value of CanExecute by leveraging the CanExecuteChanged event. By supporting all this via a simple property assignment, all of this logic is available from XAML.

Even more fortunately, WPF defines a bunch of commands already, so you don't have to implement ICommand objects for Cut, Copy, and Paste and worry about where to store them. WPF's built-in commands are exposed as static properties of five different classes:

  • ApplicationCommandsClose, Copy, Cut, Delete, Find, Help, New, Open, Paste, Print, PrintPreview, Properties, Redo, Replace, Save, SaveAs, SelectAll, Stop, Undo, and more
  • ComponentCommandsMoveDown, MoveLeft, MoveRight, MoveUp, ScrollByLine, ScrollPageDown, ScrollPageLeft, ScrollPageRight, ScrollPageUp, SelectToEnd, SelectToHome, SelectToPageDown, SelectToPageUp, and more
  • MediaCommandsChannelDown, ChannelUp, DecreaseVolume, FastForward, IncreaseVolume, MuteVolume, NextTrack, Pause, Play, PreviousTrack, Record, Rewind, Select, Stop, and more
  • NavigationCommandsBrowseBack, BrowseForward, BrowseHome, BrowseStop, Favorites, FirstPage, GoToPage, LastPage, NextPage, PreviousPage, Refresh, Search, Zoom, and more
  • EditingCommandsAlignCenter, AlignJustify, AlignLeft, AlignRight, CorrectSpellingError, DecreaseFontSize, DecreaseIndentation, EnterLineBreak, EnterParagraphBreak, IgnoreSpellingError, IncreaseFontSize, IncreaseIndentation, MoveDownByLine, MoveDownByPage, MoveDownByParagraph, MoveLeftByCharacter, MoveLeftByWord, MoveRightByCharacter, MoveRightByWord, and more

Each of these properties does not return a unique type implementing ICommand. Instead, they are all instances of RoutedUICommand, a class that not only implements ICommand, but supports bubbling just like a routed event.

The About dialog has a "Help" Button that currently does nothing, so let's demonstrate how these built-in commands work by attaching some logic with the Help command defined in ApplicationCommands. Assuming the Button is named helpButton, you can associate it with the Help command in C# as follows:

helpButton.Command = ApplicationCommands.Help;

All RoutedUICommand objects define a Text property containing a name for the command that's appropriate to show in a user interface. (This property is the only difference between RoutedUICommand and its base RoutedCommand class.) For example, the Help command's Text property is (unsurprisingly) set to the string Help. The hard-coded Content on this Button could therefore be replaced as follows:

helpButton.Content = ApplicationCommands.Help.Text;

If you were to run the About dialog with this change, you would see that the Button is now permanently disabled. That's because the built-in commands can't possibly know when they should be enabled or disabled, or even what action to take when they are executed. They delegate this logic to consumers of the commands.

To plug in custom logic, you need to add a CommandBinding to the element that will execute the command or any parent element (thanks to the bubbling behavior of routed commands). All classes deriving from UIElement (and ContentElement) contain a CommandBindings collection that can hold one or more CommandBinding objects. Therefore, you can add a CommandBinding for Help to the About dialog's root Window as follows in its code-behind file:

this.CommandBindings.Add(new CommandBinding(ApplicationCommands.Help,
  HelpExecuted, HelpCanExecute));

This assumes that methods called HelpExecuted and HelpCanExecute have been defined. These methods will be called back at appropriate times in order to plug in an implementation for the Help command's CanExecute and Execute methods.

Listings 3.11 and 3.12 change the About dialog one last time, binding the Help Button to the Help command entirely in XAML (although the two handlers must be defined in the code-behind file).

Listing 3.11. The About Dialog Supporting the Help Command

<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  Title="About WPF Unleashed" SizeToContent="WidthAndHeight"
  <CommandBinding Command="Help"
    CanExecute="HelpCanExecute" Executed="HelpExecuted"/>
    <Label FontWeight="Bold" FontSize="20" Foreground="White">
      WPF Unleashed (Version 3.0)
    <Label>© 2006 SAMS Publishing </Label>
    <Label>Installed Chapters:</Label>
      <ListBoxItem>Chapter 1</ListBoxItem>
      <ListBoxItem>Chapter 2</ListBoxItem>
    <StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
      <Button MinWidth="75" Margin="10" Command="Help" Content=
        "{Binding RelativeSource={RelativeSource Self}, Path=Command.Text}"/>
      <Button MinWidth="75" Margin="10">OK</Button>
    <StatusBar>You have successfully registered this product.</StatusBar>

Listing 3.12. The Code-Behind File for Listing 3.11

using System.Windows;
using System.Windows.Input;

public partial class AboutDialog : Window
  public AboutDialog()

  void HelpCanExecute(object sender, CanExecuteRoutedEventArgs e)
    e.CanExecute = true;

  void HelpExecuted(object sender, ExecutedRoutedEventArgs e)

Window's CommandBinding can be set in XAML because it defines a default constructor and enables its data to be set with properties. Button's Content can even be set to the chosen command's Text property in XAML thanks to a popular data binding technique discussed in Chapter 9. In addition, notice that a type converter simplifies specifying the Help command in XAML. A CommandConverter class knows about all the built-in commands, so the Command property can be set to Help in both places rather than the more verbose {x:Static ApplicationCommands.Help}. (Custom commands don't get the same special treatment.) In the code-behind file, HelpCanExecute keeps the command enabled at all times, and HelpExecuted launches a web browser with an appropriate help URL.

Executing Commands with Input Gestures

Using the Help command in such a simple dialog may seem like overkill when a simple event handler for Click would do, but the command has provided an extra benefit (other than localized text): automatic binding to a keyboard shortcut.

Applications typically invoke their version of help when the user presses the F1 key. Sure enough, if you press F1 while displaying the dialog defined in Listing 3.10, the Help command is automatically launched, as if you clicked the Help Button! That's because commands such as Help define a default input gesture that executes the command. You can bind your own input gestures to a command by adding KeyBinding and/or MouseBinding objects to the relevant element's InputBindings collection. For example, to assign F2 as a keyboard shortcut that executes Help, you could add the following statement to AboutDialog's constructor:

  new KeyBinding(ApplicationCommands.Help, new KeyGesture(Key.F2)));

This would make both F1 and F2 execute Help, however. You could additionally suppress the default F1 behavior by binding F1 to a special NotACommand command as follows:

  new KeyBinding(ApplicationCommands.NotACommand, new KeyGesture(Key.F1)));

Both of these statements could alternatively be represented in XAML as follows:

  <KeyBinding Command="Help" Key="F2"/>
  <KeyBinding Command="NotACommand" Key="F1"/>

Controls with Built-In Command Bindings

It can seem almost magical when you encounter it, but some controls in WPF contain their own command bindings. The simplest example of this is the TextBox control, which has its own built-in bindings for the Cut, Copy, and Paste commands that interact with the clipboard, as well as Undo and Redo commands. This not only means that TextBox responds to the standard Ctrl+X, Ctrl+C, Ctrl+V, Ctrl+Z, and Ctrl+Y keyboard shortcuts, but that it's easy for additional elements to participate in these actions.

The following standalone XAML demonstrates the power of these built-in command bindings:

<StackPanel xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  Orientation="Horizontal" Height="25">
  <Button Command="Cut" CommandTarget="{Binding ElementName=textBox}"
    Content="{Binding RelativeSource={RelativeSource Self}, Path=Command.Text}"/>
  <Button Command="Copy" CommandTarget="{Binding ElementName=textBox}"
    Content="{Binding RelativeSource={RelativeSource Self}, Path=Command.Text}"/>
  <Button Command="Paste" CommandTarget="{Binding ElementName=textBox}"
    Content="{Binding RelativeSource={RelativeSource Self}, Path=Command.Text}"/>
  <Button Command="Undo" CommandTarget="{Binding ElementName=textBox}"
    Content="{Binding RelativeSource={RelativeSource Self}, Path=Command.Text}"/>
  <Button Command="Redo" CommandTarget="{Binding ElementName=textBox}"
    Content="{Binding RelativeSource={RelativeSource Self}, Path=Command.Text}"/>
  <TextBox x:Name="textBox" Width="200"/>

You can paste this content into XamlPad or save it as a .xaml file to view in Internet Explorer, because no procedural code is necessary. Each of the five Buttons is associated with one of the commands and sets its Content to the string returned by each command's Text property. The only new thing here is the setting of each Button's CommandTarget property to the instance of the TextBox (again using data binding functionality discussed in Chapter 9). This causes the command to be executed from the TextBox rather than the Button, which is necessary in order for it to react to the commands.

This XAML produces the result in Figure 3.8. The first two Buttons are automatically disabled when no text in the TextBox is selected, and automatically enabled when there is a selection. Similarly, the Paste Button is automatically enabled whenever there is text content on the clipboard, or disabled otherwise.

Figure 3.8

Figure 3.8 The five Buttons work as expected without any procedural code, thanks to TextBox's built-in bindings.

Button and TextBox have no direct knowledge of each other, yet though commands they can achieve rich interaction. This is why WPF's long list of built-in commands is so important. The more that third-party controls standardize on WPF's built-in commands, the more seamless (and declarative) interaction can be achieved among controls that have no direct knowledge of each other.

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