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6.6 Further Information

This shader and others are available from the 3Dlabs developer Web site. Source code for getting started with OpenGL shaders is also available.

  1. 3Dlabs developer Web site. http://developer.3dlabs.com/
  2. Baldwin, Dave, OpenGL 2.0 Shading Language White Paper, Version 1.0, 3Dlabs, October, 2001.
  3. Ebert, David S., John Hart, Bill Mark, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley, Texturing and Modeling: A Procedural Approach, Third Edition, Morgan Kaufmann Publishers, San Francisco, 2002. http://www.texturingandmodeling.com
  4. Kessenich, John, Dave Baldwin, and Randi Rost, The OpenGL Shading Language, Version 1.10, 3Dlabs, April 2004. http://www.opengl.org/documentation/spec.html
  5. Segal, Mark, and Kurt Akeley, The OpenGL Graphics System: A Specification (Version 2.0), Editor (v1.1): Chris Frazier, (v1.2–1.5): Jon Leech, (v2.0): Jon Leech and Pat Brown, Sept. 2004. http://www.opengl.org/documentation/spec.html
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