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Understanding C# Objects and Collections

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The more you work with C#, the more you'll hear about objects. Everything you use in C# is an object, so understanding objects is critical to your success with C#. In this hour you'll learn about collections and what makes an object an object.

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This chapter is from the book

This chapter is from the book

So far, you've gotten an introduction to programming in C# by building a Picture Viewer project. You spent the previous hour digging into the IDE and learning skills critical to your success with C#. In this hour, you're going to start learning about some important programming concepts, namely objects.

The term object, as it relates to programming, may have been new to you prior to this book. The more you work with C#, the more you'll hear about objects. C# is a true object-oriented language. This hour isn't going to discuss object-oriented programming in any detail, because object-oriented programming is a very complex subject and is well beyond the scope of this book. Instead, you'll learn about objects in a more general sense. Everything you use in C# is an object, so understanding this material is critical to your success with C#. Forms are objects, for example, as are the controls you place on a form. Pretty much every element of a C# project is an object and belongs to a collection of objects. All objects have attributes (called properties), most have methods, and many have events. Whether creating simple applications or building large-scale enterprise solutions, you must understand what an object is and how it works. In this hour, you'll learn what makes an object an object, and you'll learn about collections.

The highlights of this hour include the following:

  • Understanding objects

  • Getting and setting properties

  • Triggering methods

  • Understanding method dynamism

  • Writing object-based code

  • Understanding collections

  • Using the Object Browser


If you've listened to the programming press at all, you've probably heard the term object oriented, and perhaps words such as polymorphism, encapsulation, and inheritance. In truth, these object-oriented features of C# are very exciting, but they're far beyond Hour 3. You'll learn a little about object-oriented programming in this book, but if you're really interested in taking your programming skills to the next level, you should buy a book dedicated to the subject after you've completed this one.

Understanding Objects

Object-oriented programming has been a technical buzzword for quite some time. Almost everywhere you look—the Web, publications, books—you read about objects. What exactly is an object? Strictly speaking, it is a programming structure that encapsulates data and functionality as a single unit and for which the only public access is through the programming structure's interfaces (properties, methods, and events). In reality, the answer to this question can be somewhat ambiguous because there are so many types of objects—and the number grows almost daily. However, all objects share specific characteristics, such as properties and methods.

The most commonly used objects in Windows applications are the form object and the control object. Earlier hours introduced you to working with forms and controls and even showed you how to set form and control properties. In your Picture Viewer project from Hour 1, for instance, you added a picture box and two buttons to a form. Both the PictureBox and the Button control are control objects, but each is a specific type of control object. Another, less-technical example uses pets. Dogs and cats are definitely different entities (objects), but they both fit into the category of Pet objects. Similarly, text boxes and buttons are each a unique type of object, but they're both considered a control object. This small distinction is important.

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