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3.3 Sessions

A session is a single-threaded context for producing and consuming messages. You use sessions to create message producers, message consumers, and messages. Sessions serialize the execution of message listeners; for details, see Section 3.5.1 on page 22.

A session provides a transactional context with which to group a set of sends and receives into an atomic unit of work. For details, see Section 5.2.2 on page 64.

Sessions, like connections, come in two forms, implementing either the QueueSession or the TopicSession interface. For example, if you created a TopicConnection object, you use it to create a TopicSession:

TopicSession topicSession = 

The first argument means that the session is not transacted; the second means that the session automatically acknowledges messages when they have been received successfully. (For more information, see Section 5.1.1 on page 56.)

Similarly, you use a QueueConnection object to create a QueueSession:

QueueSession queueSession = 
 queueConnection.createQueueSession(true, 0);

Here, the first argument means that the session is transacted; the second indicates that message acknowledgment is not specified for transacted sessions.

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