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This chapter is from the book

Exercises

  1. Place a Button within a Page and choose a Margin for the Button. Then try to produce the same result by replacing the Margin with a TranslateTransform instead. Then try to produce the same result by replacing the TranslateTransform with a MatrixTransform.
  2. Visualize a playing card positioned in 3D space. Then take the playing card example from Figure 3.13, and try to update one of the card’s PlaneProjections to match the angle you’re picturing.
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