This chapter is from the book
- Place a Button within a Page and choose a Margin for the Button. Then try to produce the same result by replacing the Margin with a TranslateTransform instead. Then try to produce the same result by replacing the TranslateTransform with a MatrixTransform.
- Visualize a playing card positioned in 3D space. Then take the playing card example from Figure 3.13, and try to update one of the card’s PlaneProjections to match the angle you’re picturing.