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Knowing the industry-standard animation and interactivity tool Adobe Animate CC (previously known as “Flash Professional”) can help you get a foothold in the exciting web design and mobile app-development world. Learn Animate CC by building cool creative projects that will teach you how to:
This study guide uses more than 6 hours of video integrated with text to help you gain real-world skills that will get you started in your career designing and building interactive media using Adobe Animate CC. It lays the foundation for taking the Adobe Certified Associate (ACA) exam in Interactive Media Using Adobe Flash Professional CC (name correct at press time) and helps prepare you for an entry-level position in a competitive job market.
Purchasing this book gives you access to valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to:
When creating the Adobe Certified Associate examination, Adobe conducted research to identify the foundational skills students need to effectively communicate using digital media tools. Based on feedback from educators, design professionals, businesses, and educational institutions around the world, the objectives cover entry-level skill expectations for each topic. The ACA exams have proved to be highly successful around the world.
To create this new product, Peachpit and Adobe Press have joined forces with team of outstanding instructors who have a great track record getting students certified: Rob Schwartz and his colleagues at BrainBuffet.com
Joseph Labrecque is a senior interactive software engineer at the University of Denver where he also teaches classes on Adobe Animate CC (formerly Flash Professional), web animation, graphics production, and mobile application design. Joseph is an Adobe Education Leader (AEL) and an Adobe Community Professional. He received the Adobe Education Impact Award in 2010 and currently serves on the AEL Advisory Board. Joseph produces written and video content for Adobe Press, Peachpit, O’Reilly, Lynda.com, and BrainBuffet.com.
What you need to use this book: Adobe Animate CC (2015 release) software, for either Windows or Mac OS. (Software not included.)
Download the sample pages (includes Chapter 4 and Index)
Getting Started x1 Welcome! 3
About Adobe Learn Books 4
Animate CC vs. Flash Professional CC 4
Getting Acquainted with Animate CC 6
Major Interface Features 9
Let’s Get Going! 132 Design a Vector Animation 15
Creating the Project Document 16
Drawing Vector Assets 23
Working with Vector Shapes 29
Time to Animate! 32
Modify Animation through Easing 36
Publishing the Animation for FlashPlayer 39
Conclusion 453 Construct an Internet Meme Image 47
Starting the Project 48
Using External Graphics 51
Managing Bitmap Images 54
Creating Black Vector Shapes 58
Working with Text Elements 59
Generating an Image 64
Conclusion 674 Compose an Animated HTML5 Greeting 69
Creating a New HTML5 Canvas
Laying Out the Background Elements 73
Drawing the Flowerpot 77
Editing the Flower Graphic Symbol 81
Animating the Flower Stalk with Inverse Kinematics 85
Designing and Animating the Flower Head 88
Create a Personalized Text Message 92
Publishing Your Project for HTML5
Conclusion 1015 Generate a Promotional Video 103
Video Project Setup 104
Creating Dynamic Backgrounds with Animated Shape Masking 106
Design a 3D Rotating Headshot 109
Animating Your Name with Motion Presets 118
Dynamic Animation with Variable-Width Motion Guides 121
Rendering and Converting the RAW Video 127
Video in Animate CC 130
Conclusion 1356 Tick-Tock…Build a Virtual Clock 137
Working with ActionScript 3.0 138
Creating an Adobe AIR for Desktop Document 140
Building the Basic Clock Visual Elements 144
Designing the Clock’s Animated Movie Clip
Using Imported Audio in an ActionScript
A Primer on ActionScript 159
Writing ActionScript to Control the Clock 162
Testing an ActionScript Project 168
Publishing the Clock for Desktop Installation 169
Conclusion 1717 Develop a Mobile Quiz App 173
Creating an Adobe AIR for Mobile
Design the App Interface Elements 176
Writing the Application Classes 182
Creating a Bank of Questions 187
App Logic and Flow 195
Publishing the App for Distribution 202
Conclusion 2038 Wrapping It Up! 205
Evaluating Interactive Media Content 206
Where to Go Next 2119 Leveling Up with Design (online*) 10 Working with Outsiders (online*) ACA Objectives Covered 212 Glossary 217 Index 229