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Management: Lifecycle, Project, Team

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21 Rules of Thumb for Managing Software People and Teams
Dec 19, 2019
An oft-overlooked tool in a manager's arsenal is the 'rule of thumb'—a short, pithy statement embodying a powerful message that makes a lasting impression on the listener. Mickey W. Mantle and Ron Lichty, co-authors of Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams, identify eight major management challenges and 21 rules of thumb to help managers address those challenges.
A Data Analysis Methodology for Software Managers
Aug 2, 2002
Software industry expert Katrina Maxwell demonstrates how to analyze complicated databases and transform information into management implications. Learn the methodology for analyzing software project data with this simplified approach.
Absolute Beginner’s Guide to Project Management: Controlling a Project
Oct 22, 2008
Here are the "need to know" fundamentals of project control that will greatly reduce your learning curve and accelerate your effectiveness as a project manager.
Absolute Beginner's Guide to Project Management: Essential Elements for Any Successful Project
Feb 12, 2009
Learn the leading causes of "troubled" projects, and the common principles, techniques, and tools underlying most successful projects.
Accessing IBM's Information Management System
Apr 22, 2005
There are two major ways to access IBM's Information Management Systems. You can write application programs that tell IMS what to do, or you can use existing application programs that tell IMS what to do. This chapter explains how to do both of these things.
Ant User, Let Me Introduce Maven
Jul 29, 2005
Ant user? Meet the new kid on the block: Maven. Webster's Dictionary says that "maven" means "experienced or knowledgeable," and this product lives up to its moniker. In this introduction, Marcus Zarra walks you through a sample development project using Maven. See how using Maven can give consistency and ease of use to your Java development projects.
Architecture-Centric Software Project Management: An Introduction
Feb 15, 2002
This chapter from Architecture-Centric Software Project Management gives an overview of all the main activities that a project manager practicing an architecture-centric approach will be involved in.
Creating Breakthrough Products Through Collaborative Play: How "Buy a Feature" Works
Aug 4, 2008
Imrprove the quality of your product features by asking your customers to help you pick them.
Customer-Oriented Rapid Application Development (CoRAD)
Nov 16, 2001
This article discusses a RAD methodology for developing e-commerce applications: customer-oriented RAD (CoRAD), developed by Cambridge Technology Partners.
Cutting a Monster Project Down to a Manageable Size
Jan 2, 2014
Most major tasks seem overwhelming when viewed as a whole. Pat Brans advises taking a step back from the distracting enormity of the goal. By breaking it into achievable segments that fit together to complete the task, you can stay focused and accomplish your mission one segment at a time.
Deadline Management: Are You Just Wasting Money?
Apr 9, 2004
Eating the IT Elephant: Abstraction Works Only in a Perfect World
Jul 16, 2008
This chapter examines the necessary technical context, requirements, and characteristics of the Elephant Eater.
Executing SOA: A Methodology for Service Modeling and Design
Jul 17, 2008
This chapter provides a detailed overview of a service-oriented design methodology and covers the SOA reference architecture.
eXtreme Project Management Concepts
Aug 16, 2002
Learn the concepts of eXtreme project management: whole-of-life project management, scenario planning rather than macroplanning, virtual teams rather than traditional teams, and managing your project to successful completion using eXtreme programming.
Five Rules for Effective Third-Party Software Development
Dec 19, 2003
Leading a well-balanced, professionally satisfying life as a third-party software developer doesn't just happen; it's attained through thought and practice. The Five Rules help you find or rediscover your path to making good code for others competently, comfortably, and profitably.
Gathering Performance Information While Executing Everyday Automated Tests
Feb 25, 2005
When you're building an application, gathering up-to-date performance info as you go along isn't all that easy. Michael Kelly shows how his team combined a spreadsheet with a simple timer mechanism in the automation framework to provide the details for which management was salivating.
Getting Started in Microsoft Project 2010 After the Business Initiative Is Approved
Mar 11, 2011
This chapter shows you how to plan for a successful project by setting the direction, sharing the vision, and establishing the rules of the project.
Hell No! I Won't Go! - Avoiding Death March Projects
Jan 11, 2002
Pete McBreen says Ed Yourdon is wrong; death-march development projects are not the norm - or at least they shouldn't be.
How Not To Get Burned By Your Next Java Project
Feb 15, 2002
This article follows up on Pete McBreen's earlier article "How to Crash and Burn Your Java Project" with survival strategies for developers so that the impact of poor decision-making is minimized.
How to Effectively Track Software Progress
Jun 28, 2002
How can we avoid the "90 percent done" syndrome in software development? The most common motivation for implementing a measurement program is to track progress. This chapter shows you how to do it effectively.

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