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Management: Lifecycle, Project, Team
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- 21 Rules of Thumb for Managing Software People and Teams
- Dec 19, 2019
- An oft-overlooked tool in a manager's arsenal is the 'rule of thumb'—a short, pithy statement embodying a powerful message that makes a lasting impression on the listener. Mickey W. Mantle and Ron Lichty, co-authors of Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams, identify eight major management challenges and 21 rules of thumb to help managers address those challenges.
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- The Project Manager’s Personal Bridge to Agility
- Aug 4, 2008
- Moving to Agile project management is scary. Stacia Broderick eases the transition.
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- The Software Project Manager's Bridge to Agility: Scope Management
- May 21, 2008
- Agile project management can help you plan for and handle changes in a project's scope.
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- Visualization: How to Present Security Data to Get Your Point Across
- Dec 21, 2007
- Learn how to present security data in a style that truly gets your point across.
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- Deadline Management: Are You Just Wasting Money?
- Apr 9, 2004
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- The Implications of Software Craftsmanship
- Mar 1, 2002
- By replacing the traditional software engineering metaphor with software craftsmanship, we open a whole new realm of possibilities for the software development community.
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- Learning How To Be A Developer
- Feb 22, 2002
- Does the popular "sheep dip" model of short training courses actually help people become better developers? Is teaching as a performance art really the way to go? The time has come to shift our attention away from teaching and think instead about what it takes for people to really learn how to be great developers.
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- How Not To Get Burned By Your Next Java Project
- Feb 15, 2002
- This article follows up on Pete McBreen's earlier article "How to Crash and Burn Your Java Project" with survival strategies for developers so that the impact of poor decision-making is minimized.
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- Hell No! I Won't Go! - Avoiding Death March Projects
- Jan 11, 2002
- Pete McBreen says Ed Yourdon is wrong; death-march development projects are not the norm - or at least they shouldn't be.
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