Home > Store

Java 2 Developers' Exam Cram 2 (Exam Cram CX-310-252A & CX-310-027)

Register your product to gain access to bonus material or receive a coupon.

Java 2 Developers' Exam Cram 2 (Exam Cram CX-310-252A & CX-310-027)


  • Sorry, this book is no longer in print.
Not for Sale


  • Copyright 2003
  • Edition: 1st
  • Book
  • ISBN-10: 0-7897-2992-X
  • ISBN-13: 978-0-7897-2992-7

Your resource to passing the Java 2 Developer Certification Exam!

Join the ranks of readers who have trusted Exam Cram 2 to their certification preparation needs! The Java 2 Developer Exam Cram 2 is focused on what you need to know to pass the Java 2 Developer exam. The Exam Cram 2 Method of Study provides you with a concise method to learn the exam topics. The book includes tips, exam notes, acronyms and memory joggers in order to help you pass the exam.

Included in the Java 2 Developer Exam Cram 2 :

  • A tear-out "Cram Sheet" for last minute test preparation.
  • Covers both exams - the SCJD Programming Exam and the SCJD Essay Exam.
  • The PrepLogic Practice Tests, test engine to simulate the testing environment and test your knowledge.

Trust in the series that has helped many others achieve certification success - Exam Cram 2.

Sample Content

Online Sample Chapters

Objectives and Deliverables

Objectives and Deliverables for the Java 2 Developer Exam

Packaging, Testing, and Submitting the Assignment Application for the Java 2 Developer Exam

The Java 2 Developer Essay Exam

Table of Contents



1. Certification Steps and Submission Grading.

Introduction. Software Project Management.

Download the Assignment. Concept Development. Planning and Scheduling. Requirements Definition. Functional Design. Detail Design. Programming. Testing. Installation and Acceptance. Documentation. Packaging and Submission. Software Maintenance.

Submission Grading. Need to Know More?

2. Preparing Your Environment with J2SE 1.4.

Java Editions and Versions. Java Software Development Kit. Installation Instructions.

Windows Installation Instructions. Solaris Installation Instructions. Linux Installation Instructions.

Need to Know More?

3. Objectives and Deliverables.


GUI Design. Database. Networking. Database Transparency. Design Choices.


Source Code Files. The database.bin Database File. Documentation. Deprecated Classes and Other Items.

Need to Know More?

4. Code Clarity.

General Principles. Naming Conventions. Code Conventions.


Code Structure.

Package Organization. File Organization.

Code Comments.


Need to Know More?

5. Documentation and Javadoc Comments.

Javadoc Comments. The README.TXT File.

README FILE. TABLE OF CONTENTS. 1. Quick Start. 2. Introduction. 3. SDK Version and Platform. 4. Execution Instructions. 5. Location of Data File. 6. Design Choices Document. 7. File Listing. 8. User Documentation Web Pages.

Design Choices Document.

Super Bowl Reservation System Table of Contents. 1. Design Decisions. 2. Design Patterns Used.

User Help.

Javadoc Code Comments.

Need to Know More?

6. Application Analysis and Design.

Project Management.

Managing the Software Development Life Cycle. The Software Management Project Plan.

Systems Analysis.

Requirements. Design.

Document Format. Need to Know More?

7. Database.

Locking Mechanism. Database Factory. The DatabaseInterface Class. The Database Class. SQL.

The SELECT Statement. The WHERE Clause. The ORDER BY Clause. The INSERT INTO Statement. The UPDATE Statement. The DELETE Statement.

Database Vendors. Need to Know More?

8. What's New in J2SE 1.4.

Logging. Java XML Functionality. Assertions. J2SE Collections.

The LinkedHashMap Class. The IdentityHashMap Class.

Regular Expressions. Need to Know More?

9. Interfaces and Abstract Classes.

Overview of Interfaces. Abstract Classes. Interfaces.

Interfaces Versus Abstract Classes. An Interface Combined with an Abstract Class.

Need to Know More?

10. Threads and Concurrent Programming.

Understanding Threads. Synchronizing Threads. Scheduling Threads. Need to Know More?

11. Networking with NIO.

Networking Overview. Building a Browser.

Interrogating a URL.

Using the URL Class. Working with Sockets. Building a Multithreaded Server with Sockets. Building a Multithreaded Web Server with Sockets. Need to Know More?

12. Remote Method Invocation.

Using RMI.

Building the RMI Application. Define the Value Object. Define Remote Object Methods. Write the Remote Interface. Write the Concrete Remote Class. Write the RMI Server. Write the Client That Invokes the Remote Object. Compile the Classes. Run the RMI Interface Compiler. Run the Application.

The java.rmi.Naming Class. Need to Know More?

13. The GUI.

The GUI.

Use Explicit Imports. Class Header. Application Main Method. Class Constructor. Application Initialization. Button Click Handler. Search Inner Class. Menu Handler.

Need to Know More?

14. The Swing Components and Event Handling.

Swing Overview. Design Pattern Architecture. Look and Feel. Frames, Windows, and Panes. Dialog Boxes, Pop-Ups, and Choosers. Layout Managers. Buttons and Labels. Progress Bars and Sliders. Menus and Toolbars. Lists and Combo Boxes. Text Components. Event Handling. Need to Know More?

15. The JTable Component.

MVC in the JTable. Creating a Simple JTable. Table Model. JTable Techniques.

Setting Column Header Tool Tips. Using a Scrollable JTable Component. Handling Cell Selections. Changing the Name of a Column. Getting and Setting a Cell Value.

Need to Know More?

16. Design Patterns.

Design Patterns Defined.

Design Pattern Elements.

Patterns in Your Solution.

Decorator. Value Object. Data Access Object. Business Delegate. Model-View-Controller (MVC). Front Controller.

Need to Know More?

17. Exception Handling.

Errors in Software. Testing. Managing Bugs. The Throwable Class and Its Subclasses.

Errors. Exceptions. Custom Throwable Subclass.

Handling Errors and Exceptions.

The try-catch-finally Construction.

Exception Chaining. User Messages. Need to Know More?

18. Packaging, Testing, and Submitting the Assignment Application.

File Structure of Your Project Submission. JAR File. Building with Ant. Testing.

Cygwin. JUnit. Test Plan.

Submitting the Assignment. Need to Know More?

19. The Essay Exam.

The Exam's Purposes. The Questions. Preparation. The Sample Essay Exam.

Exam Prep Questions. Answers to the Exam Prep Questions.

Need to Know More?

Appendix A: UML Glance Card.


Standard Graphical Diagrams.

Need to Know More?

Appendix B: Documentation Standards.

Requirements Definition. Detail Design. Unit Testing. Review the Contents Before Submission. Design Choices Document Guide.

Need to Know More?

Appendix C: Code Conventions.

Reasons for Code Conventions. Code Conventions of Java Programs.

Comments and Formatting.

Convention Preferences.

Names. Indenting.

Need to Know More?

Appendix D: What's on the CD-ROM.

An Exclusive Electronic Version of Text.




Submit Errata

More Information

Unlimited one-month access with your purchase
Free Safari Membership