Home > Store

Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition

Register your product to gain access to bonus material or receive a coupon.

Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition

eBook (Watermarked)

  • Your Price: $28.79
  • List Price: $35.99
  • Includes EPUB, MOBI, and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.


  • Copyright 2016
  • Dimensions: 7" x 9-1/8"
  • Edition: 2nd
  • eBook (Watermarked)
  • ISBN-10: 0-13-427210-2
  • ISBN-13: 978-0-13-427210-8

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!

This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks.
  • Practical, hands-on examples show you how to apply what you learn.
  • Quizzes and exercises help you test your knowledge and stretch your skills.
  • Notes and tips point out shortcuts and solutions.

Learn how to…

  • Get up and running fast with the Unity 5 game engine and editor
  • Work efficiently with Unity’s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity’s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity’s Mecanim animation system
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify desktop games for mobile platforms
  • Apply the “finishing touches” and deploy your games

Sample Content

Table of Contents

Preface    xiii

HOUR 1: Introduction to Unity    1

Installing Unity    1

Getting to Know the Unity Editor    4

Navigating the Unity Scene View    17

Summary    19

Q&A    19

Workshop    19

Exercise    20

HOUR 2: Game Objects    21

Dimensions and Coordinate Systems    21

Game Objects    25

Transforms    26

Summary    33

Q&A    33

Workshop    33

Exercise    34

HOUR 3: Models, Materials, and Textures    35

The Basics of Models    35

Textures, Shaders, and Materials    41

Summary    46

Q&A    46

Workshop    47

Exercise    47

HOUR 4: Terrain    49

Terrain Generation    49

Terrain Textures    57

Summary    61

Q&A    61

Workshop    61

Exercise    62

HOUR 5: Environments    63

Generating Trees and Grass    63

Environment Effects    71

Character Controllers    75

Summary    78

Q&A    78

Workshop    79

Exercise    79

HOUR 6: Lights and Cameras    81

Lights    81

Cameras    91

Layers    95

Summary    100

Q&A    100

Workshop    100

Exercise    101

HOUR 7: Game 1: Amazing Racer    103

Design    103

Creating the Game World    106

Gamification    108

Playtesting    114

Summary    116

Q&A    116

Workshop    116

Exercise    117

HOUR 8: Scripting—Part 1    119

Scripts    120

Variables    128

Operators    130

Conditionals    133

Iteration    136

Summary    137

Q&A    137

Workshop    138

Exercise    138

HOUR 9: Scripting—Part 2    141

Methods    141

Input    146

Accessing Local Components    151

Accessing Other Objects    153

Summary    158

Q&A    158

Workshop    158

Exercise    159

HOUR 10: Collision    161

Rigidbodies    161

Collision    163

Triggers    167

Raycasting    169

Summary    171

Q&A    171

Workshop    172

Exercise    172

HOUR 11: Game 2: Chaos Ball    173

Design    173

The Arena    175

Game Entities    179

The Control Objects    183

Improving the Game    187

Summary    187

Q&A    187

Workshop    188

Exercise    188

HOUR 12: Prefabs    189

Prefab Basics    189

Working with Prefabs    192

Summary    198

Q&A    198

Workshop    198

Exercise    199

HOUR 13: 2D Games Tools    201

The Basics of 2D Games    201

Orthographic Cameras    204

Adding Sprites    205

Draw Order    209

2D Physics    212

Summary    214

Q&A    215

Workshop    215

Exercise    215

HOUR 14: User Interfaces    217

Basic UI Principles    217

The Canvas    218

UI Elements    223

Canvas Render Modes    230

Summary    232

Q&A    233

Workshop    233

Exercise    233

HOUR 15: Game 3: Captain Blaster    237

Design    237

The World    238

Controls    247

Improvements    255

Summary    255

Q&A    255

Workshop    256

Exercise    256

HOUR 16: Particle Systems    257

Particle Systems    257

Particle System Modules    259

The Curve Editor    270

Summary    273

Q&A    273

Workshop    273

Exercise    273

HOUR 17: Animations    275

Animation Basics    275

Animation Types    277

Animation Tools    281

Summary    288

Q&A    288

Workshop    289

Exercise    289

HOUR 18: Animators    291

Animator Basics    291

Configuring Your Assets    296

Creating an Animator    305

Scripting Animators    314

Summary    315

Q&A    315

Workshop    316

Exercise    316

HOUR 19: Game 4: Gauntlet Runner    317

Design    317

The World    318

The Entities    321

The Controls    329

Room for Improvement    336

Summary    336

Q&A    336

Workshop    336

Exercise    337

HOUR 20: Audio    339

Audio Basics    339

Audio Sources    341

Audio Scripting    346

Summary    349

Q&A    349

Workshop    349

Exercise    350

HOUR 21: Mobile Development    353

Preparing for Mobile    353

Accelerometers    357

Summary    361

Q&A    362

Workshop    362

Exercise    362

HOUR 22: Game Revisions    365

Cross-Platform Input    365

Amazing Racer    368

Chaos Ball    372

Captain Blaster    374

Gauntlet Runner    375

Summary    376

Q&A    376

Workshop    376

Exercise    377

HOUR 23: Polish and Deploy    379

Managing Scenes    379

Persisting Data and Objects    381

Unity Player Settings    384

Building Your Game    387

Summary    391

Q&A    391

Workshop    391

Exercise    392

HOUR 24: Wrap Up    393

Accomplishments    393

Where to Go from Here    395

Resources Available to You    396

Summary    397

Q&A    397

Workshop    397

Exercise    398

Index    399


More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information

To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.


Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.


If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information

Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.


This site is not directed to children under the age of 13.


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information

If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information

Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents

California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure

Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact

Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice

We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020