- Copyright 2011
- Edition: 1st
        - 
            
eBook            
        
- ISBN-10: 0-13-271169-9
- ISBN-13: 978-0-13-271169-2
 What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act.
Topics include:
- AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior?
 
- PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience?
 
- THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action?
 
- THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design?
 
Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.  
                                    
         
        
            
                        Table of Contents
         Prologue .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . xi 
1 Why Seductive Interactions?  . . . . . . . . . . . . . . . . . .1 
    LinkedIn and Profile Completeness . . . . . . . . . . . . . . . . . 2 
    Why seduction?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 
    The iLike story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 
    Beyond usability . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 
    It’s all about experiences . . . . . . . . . . . . . . . . . . . . . . 11 
SECTION ONE 
Aesthetics, Beauty, and Behavior 
2 Why Aesthetics? . . . . . . . . . . . . . . . . . . . . . . . . .17 
    What’s the connection? . . . . . . . . . . . . . . . . . . . . . . . 18 
    Why aesthetics?  . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 
3 Are You Easily Understood? . . . . . . . . . . . . . . . . . .19 
    Gestalt Psychology and a drinking game . . . . . . . . . . . . . 20 
4 Are You Attractive? . . . . . . . . . . . . . . . . . . . . . . .25 
    You remind me of… . . . . . . . . . . . . . . . . . . . . . . . . . 26 
    Can you trust me on this?. . . . . . . . . . . . . . . . . . . . . . 27 
    Perceptions of time . . . . . . . . . . . . . . . . . . . . . . . . . 29 
    Put it all together. . . . . . . . . . . . . . . . . . . . . . . . . . . 30 
    “Attractive things work better” . . . . . . . . . . . . . . . . . . . 30 
    Stitching it all together . . . . . . . . . . . . . . . . . . . . . . . 32 
5 Who Do You Remind People Of? . . . . . . . . . . . . . . .35 
    Aesthetics, associations, and Apple . . . . . . . . . . . . . . . . 36 
    Advertising and coded iconic messages . . . . . . . . . . . . . . 37 
    Positive and Negative associations . . . . . . . . . . . . . . . . 38 
    Language and associations . . . . . . . . . . . . . . . . . . . . . 38 
    Applications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 
6 When Aesthetics Aren’t Attractive . . . . . . . . . . . . .43 
    Curious implication 1: The good, the bad, and the ugly. . . . . 43 
    Curious implication 2: When utility is beautiful. . . . . . . . . 44 
    Curious implication 3: Context and character . . . . . . . . . . 45 
    Curious implication 4: Is beauty subjective? . . . . . . . . . . . 45 
    Closing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 
7 The Power of Faces . . . . . . . . . . . . . . . . . . . . . . . .49 
    Leaving your friends. . . . . . . . . . . . . . . . . . . . . . . . . 50 
    Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 
SECTION TWO 
Playful Seduction 
8 Are You Fun To Be Around? . . . . . . . . . . . . . . . . . .55 
    Use humor, when appropriate . . . . . . . . . . . . . . . . . . . 56 
    A Case for Humor: MailChimp . . . . . . . . . . . . . . . . . . . 57 
    Why bother making someone smile? . . . . . . . . . . . . . . . 60 
9 Are You Unpredictable?. . . . . . . . . . . . . . . . . . . . .63 
    Mixing surprise with rewards . . . . . . . . . . . . . . . . . . . 64 
    Delighters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 
    My personal annual travel report . . . . . . . . . . . . . . . . . 68 
10 Are You Stimulating? . . . . . . . . . . . . . . . . . . . . . .75 
    Will the real Dopplr logo please stand up? . . . . . . . . . . . . 77 
11 Are You Mysterious?. . . . . . . . . . . . . . . . . . . . . . .79 
    Curious marketing. . . . . . . . . . . . . . . . . . . . . . . . . . 79 
    Venturing into the unknown. . . . . . . . . . . . . . . . . . . . 80 
    The information gap theory. . . . . . . . . . . . . . . . . . . . . 81 
    Business application? . . . . . . . . . . . . . . . . . . . . . . . . 82 
    Specific motivation. . . . . . . . . . . . . . . . . . . . . . . . . . 84 
    Now what? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 
12 Can People Express Themselves Around You?. . . . . . .87 
SECTION THREE 
The Subtle Art of Seduction 
13 Small First Steps . . . . . . . . . . . . . . . . . . . . . . . . .93 
    Shaping the path . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 
    Making a commitment . . . . . . . . . . . . . . . . . . . . . . . 94 
    Sharing places . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 
    Picking up items placed on hold . . . . . . . . . . . . . . . . . . 96 
    Completing a travel booking . . . . . . . . . . . . . . . . . . . . 97 
    Endowed progress effect . . . . . . . . . . . . . . . . . . . . . . 99 
    Sequencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 
    Shaping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102 
14 Coming on Too Strong (and how not to!). . . . . . . . .105 
    Fewer options. . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 
    Less text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107 
    Fun distractions . . . . . . . . . . . . . . . . . . . . . . . . . . .108 
    Creating the illusion of less by hiding information . . . . . . .110 
    Hacking the visual system to make things simpler . . . . . . .111 
    Less to think about  . . . . . . . . . . . . . . . . . . . . . . . . .112 
15 Attracting Attention . . . . . . . . . . . . . . . . . . . . . 115 
    Contrast and characters. . . . . . . . . . . . . . . . . . . . . . .116 
    Shh! We’re hoping no one notices . . . . . . . . . . . . . . . . .117 
    Did you see that?. . . . . . . . . . . . . . . . . . . . . . . . . . .118 
16 The Path of Least Resistance . . . . . . . . . . . . . . . . 119 
    Default options. . . . . . . . . . . . . . . . . . . . . . . . . . . .119 
    The power of suggestion. . . . . . . . . . . . . . . . . . . . . . .120 
    Convenience and personalized recommendations. . . . . . . .122 
    Afraid to Let Go . . . . . . . . . . . . . . . . . . . . . . . . . . .126 
17 The Influence of Words . . . . . . . . . . . . . . . . . . . . 131 
    Framing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131 
    Anchoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133 
    Let’s get personal. . . . . . . . . . . . . . . . . . . . . . . . . . .134 
    Clear language . . . . . . . . . . . . . . . . . . . . . . . . . . . .136 
18 An Eye for Details . . . . . . . . . . . . . . . . . . . . . . . 137 
    Step one: Role-play the interaction . . . . . . . . . . . . . . . .137 
    Step two: Script the narrative experience . . . . . . . . . . . .140 
    Step three: Break down compound requests into  
    simple next steps . . . . . . . . . . . . . . . . . . . . . . . . .140 
    Step four: Minimize choices (at each moment in time). . . . .141 
    Step five: Look for micromoments  . . . . . . . . . . . . . . . .142 
    Step six: Choose clicks over characters . . . . . . . . . . . . . .142 
SECTION FOUR 
The Game of Seduction 
19 Real World Games . . . . . . . . . . . . . . . . . . . . . . . 149 
    Games are first and foremost about fun . . . . . . . . . . . . .149 
    The Elements of Game Design  . . . . . . . . . . . . . . . . . . .153 
20 A Challenge Worth Pursuing . . . . . . . . . . . . . . . . 155 
    Back to the classroom . . . . . . . . . . . . . . . . . . . . . . . .155 
    A Real Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . .161 
    A quick note on status. . . . . . . . . . . . . . . . . . . . . . . .163 
    Challenges vs. goals . . . . . . . . . . . . . . . . . . . . . . . . .165 
    Closing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167 
21 Making Things Difficult . . . . . . . . . . . . . . . . . . . 169 
    Playing hard to get. . . . . . . . . . . . . . . . . . . . . . . . . .169 
    Using scarcity in commerce. . . . . . . . . . . . . . . . . . . . .170 
    Using scarcity to increase quality . . . . . . . . . . . . . . . . .170 
    Using scarcity to encourage participation . . . . . . . . . . . .172 
    Why scarcity works . . . . . . . . . . . . . . . . . . . . . . . . .173 
    Other forms of scarcity: Limited duration . . . . . . . . . . . .174 
    Limited access . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 
    Other forms of scarcity: Limited choice and calculations . . .176 
22 How Are We Doing? . . . . . . . . . . . . . . . . . . . . . . 179 
    Unintended side effects of hypermiling  . . . . . . . . . . . . .181 
    A little perspective . . . . . . . . . . . . . . . . . . . . . . . . . .182 
    Serious games. . . . . . . . . . . . . . . . . . . . . . . . . . . . .183 
    Making a game out of e-mail . . . . . . . . . . . . . . . . . . . .183 
    Closing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187 
23 What’s the Prize?. . . . . . . . . . . . . . . . . . . . . . . .189 
    Why do game mechanics work? . . . . . . . . . . . . . . . . . .190 
    Performance goals . . . . . . . . . . . . . . . . . . . . . . . . . .191 
    Are you offering your users any performance goals? . . . . . .192 
    The fun layer: Narrative, story, aesthetics . . . . . . . . . . . .196 
    Closing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197 
24 Let’s Get Serious . . . . . . . . . . . . . . . . . . . . . . . .199 
    The Kano model. . . . . . . . . . . . . . . . . . . . . . . . . . . 200 
25 Only the Beginning . . . . . . . . . . . . . . . . . . . . . . 205 
    The Rider and the Elephant. . . . . . . . . . . . . . . . . . . . .205 
    The Behavior Grid . . . . . . . . . . . . . . . . . . . . . . . . . .206 
    A sense of purpose . . . . . . . . . . . . . . . . . . . . . . . . . .211 
    One thing everyone is doing . . . . . . . . . . . . . . . . . . . .211 
    “Show me the money!” . . . . . . . . . . . . . . . . . . . . . . . .214 
    Who’s on your site?. . . . . . . . . . . . . . . . . . . . . . . . . .214 
    Final Thoughts . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217