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Sams Teach Yourself iPad Application Development in 24 Hours

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Sams Teach Yourself iPad Application Development in 24 Hours

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  • Copyright 2011
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-264949-7
  • ISBN-13: 978-0-13-264949-0

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

Figures and code appear as they do in Xcode

Covers iOS 3.2 and up


In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iPad development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Printed in full color

•    Learn the features of the Xcode development suite

•    Prepare your system and iPad for efficient development

•    Get started fast with Apple’s Objective-C and Cocoa Touch

•    Understand the Model-View-Controller (MVC) development paradigm

•    Implement advanced application interfaces with interactive widgets and web-connected interfaces

•    Enhance the user experience with popovers and other iPad-only UI features

•    Build interfaces that adjust to the iPad’s orientation

•    Read and write data, and navigate it with table views

•    Implement media playback and recording capabilities

•    Integrate your software with the iPad’s email, photos, iPod, and address book applications

•    Create map and location-based services

•    Sense motion with the iPad accelerometer input

•    Discover the tools for building universal iPad/iPhone/iPod touch applications

•    Distribute your applications through the App Store

Sample Content

Table of Contents

Introduction     1

HOUR 1: Preparing Your System and iPad for Development     5

Welcome to the iPad Platform     5

Becoming an iPad Developer     8

Creating a Development Provisioning Profile     13

Developer Technology Overview     25

Summary    27

Q&A     27

Workshop     28

HOUR 2: Introduction to Xcode and the iPhone Simulator     29

Using Xcode     29

Using the iPhone Simulator     47

Further Exploration     52

Summary     52

Q&A     53

Workshop     53

HOUR 3: Discovering Objective-C: The Language of Apple Platforms     55

Object-Oriented Programming and Objective-C     55

Exploring the Objective-C File Structure     60

Objective-C Programming Basics     67

Memory Management     76

Further Exploration     78

Summary     79

Q&A     79

Workshop     80

HOUR 4: Inside Cocoa Touch     83

What Is Cocoa Touch?     83

Exploring the iPhone OS Technology Layers     85

Tracing the iPad Application Life Cycle     89

Cocoa Fundamentals     91

Exploring the iPhone OS Frameworks with Xcode     100

Summary     104

Q&A     104

Workshop     104

HOUR 5: Exploring Interface Builder     107

Understanding Interface Builder     107

Creating User Interfaces     112

Customizing Interface Appearance     117

Connecting to Code     122

Further Exploration     130

Summary    131

Q&A     131

Workshop     132

HOUR 6: Model-View-Controller Application Design     133

Understanding the Model-View-Controller Paradigm     133

How Xcode and Interface Builder Implement MVC     136

Using the View-Based Application Template     139

Further Exploration     153

Summary     154

Q&A     154

Workshop     154

HOUR 7: Working with Text, Keyboards, and Buttons     157

Basic User Input and Output     157

Using Text Fields, Text Views, and Buttons     159

Further Exploration     184

Summary     185

Q&A     185

Workshop     186

HOUR 8: Handling Images, Animation, and Sliders     187

User Input and Output     187

Creating and Managing Image Animations and Sliders     188

Further Exploration     207

Summary     208

Q&A     208

Workshop     209

HOUR 9: Using Advanced Interface Objects and Views     211

User Input and Output (Continued)     211

Using Switches, Segmented Controls, and Web Views     216

Using Scrolling Views     232

Further Exploration     238

Summary     239

Q&A     239

Workshop     240

HOUR 10: Getting the User’s Attention     241

Exploring User Alert Methods     241

Generating Alerts     245

Using Alert Sounds     255

Further Exploration     258

Summary     259

Q&A     259

Workshop     260

HOUR 11: Presenting Options with Popovers and Toolbars     261

Understanding Popovers and Toolbars     262

Using Popovers with Toolbars     264

Further Exploration     279

Summary     280

Q&A     280

Workshop     281

HOUR 12: Making Multivalue Choices with Pickers and Action Sheets     283

Popover-centric UI Elements     283

The PopoverPlayground Project     289

Using Date Pickers     289

Implementing a Custom Picker View     299

Using Action Sheets     316

Further Exploration     321

Summary     322

Q&A     322

Workshop     323

HOUR 13: Focusing on Tasks with Modal Views     325

Modal Views     325

Using Modal Views     328

Further Exploration     339

Summary     339

Q&A     339

Workshop     340

HOUR 14: Implementing Multiview Applications     341

Exploring Single Versus Multiview Applications     341

Creating a Multiview Application     342

Building a Multiview Tab Bar Application     354

Further Exploration     374

Summary     376

Q&A     376

Workshop     376

HOUR 15: Navigating Information Using Table Views and Split View-Based Applications     379

Understanding Table Views and Split Views     380

Building a Simple Table View Application     383

Creating a Split View-Based Application     396

Further Exploration     411

Summary     411

Q&A     412

Workshop     412

HOUR 16: Reading and Writing Application Data     415

Design Considerations     415

Reading and Writing User Defaults     418

Understanding the iPad File System Sandbox     433

Implementing File System Storage     436

Further Exploration     457

Summary     458

Q&A     458

Workshop     459

HOUR 17: Building Rotatable and Resizable User Interfaces     461

Rotatable and Resizable Interfaces     461

Creating Rotatable and Resizable Interfaces with Interface Builder     465

Reframing Controls on Rotation     471

Swapping Views on Rotation     479

Further Exploration     485

Summary     486

Q&A     486

Workshop     487

HOUR 18: Extending the Touch Interface     489

Multitouch Gesture Recognition     490

Using Gesture Recognizers      491

Further Exploration     506

Summary     507

Q&A     507

Workshop     508

HOUR 19: Sensing Movement with Accelerometer Input     509

Accelerometer Background     510

Sensing Orientation     513

Detecting Tilt     518

Detecting Movement     522

Further Exploration     523

Summary     524

Workshop     524

HOUR 20: Working with Rich Media     527

Exploring Rich Media     527

Preparing the Media Playground Application     529

Using the Movie Player     534

Creating and Playing Audio Recordings     539

Using the iPad Photo Library     544

Accessing and Playing the iPod Library     548

Further Exploration     554

Summary     555

Q&A     555

Workshop     556

HOUR 21: Interacting with Other Applications     557

Extending Application Integration      557

Using Address Book, Email, and Maps… Oh My!     561

Further Exploration     577

Summary     577

Q&A     577

Workshop     578

HOUR 22: Building Universal Applications     579

Universal Application Development     579

Understanding the Universal Window Application Template     581

Other Universal Application Tools     597

Further Exploration     599

Summary     599

Q&A     599

Workshop     600

HOUR 23: Application Debugging and Optimization     601

Debugging in Xcode     602

Monitoring with Instruments     615

Profiling with Shark     622

Further Exploration     629

Summary     629

Workshop     630

HOUR 24: Distributing Applications Through the App Store     631

Preparing an Application for the App Store     632

Submitting an Application for Approval     642

Promoting Your Application     649

Exploring Other Distribution Methods     654

Summary     656

Q&A     656

Workshop     657

Index     659


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