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Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader

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Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader

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  • Copyright 2009
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-7686-9146-X
  • ISBN-13: 978-0-7686-9146-7

In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional.

Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web.

Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
    * Full-color figures and clear step-by-step instructions visually show you how to use Flash.
    * Quizzes and Exercises at the end of each chapter help you test your knowledge.
    * Notes, Tips, and Cautions provide related information, advice, and warnings.

Learn how to…
    * Make the most of the updated Flash interface, including its new Motion tools
    * Draw and paint original art in Flash
    * Use layers and the Library to efficiently organize your content
    * Build animations using shape tweening, Flash CS4’s new motion tweening, and advanced inverse kinematics
    * Create special effects with shapes, filters, and the new Deco Tool
    * Add interactivity to your Flash movies
    * Integrate a wide spectrum of audio and video content
    * Use ready-built components to create sophisticated content without programming
    * Get started with ActionScript 3
    * Publish your movies to the Web
    * Design modular Flash sites that load quickly and perform well

Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide.

Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs. She has worked at Los Alamos National Labs, Palm, and Yahoo! Her dynamic Flash advertisements have appeared on Yahoo!’s home page.

Sample Content

Table of Contents


What’s New in This Edition

Who Should Read This Book

How This Book Is Organized

What’s on the Book’s Website

Part I: Assembling the Graphics You’ll Animate in Flash

HOUR 1: Basics

Jump Right In and Make an Animation

Getting Your Bearings

Getting Around in Flash

Document Properties

File Types

HOUR 2: Drawing and Painting Original Art in Flash

Drawing on the Stage


Selecting and Transforming Objects

HOUR 3: Importing Graphics into Flash

Vector Graphics Versus Raster Graphics

Reasons to Avoid Importing Graphics

Importing Vector Graphics

Using Bitmaps (Also Known as Raster Graphics)

HOUR 4: Staying Organized with the Library and Layers

The Concept of the Library

Using the Library

Using Symbols from the Library

HOUR 5: Controlling Color

Using Blends and Filters

Creating and Saving Color Swatches

HOUR 6: Applied Layout Techniques

Setting Text

Applied Examples Using Color Styles, Blends, and Filters

Part II: Animating in Flash

HOUR 7: Understanding Animation

How Animation Works

Elements of Animation

HOUR 8: Using Motion Tweens to Animate

Creating a Motion Tween

Fine-Tuning a Motion Tween

HOUR 9: Using Shape Tweens to Morph

Making a Shape Tween

Refining and Fine-Tuning a Shape Tween

HOUR 10: Advanced Animation with Inverse Kinematics

Linking Symbols with the Bone Tool

Animating the Armature

HOUR 11: Simulating 3D Animation

Creating a 3D Movie Clip

Moving Objects with the 3D Translation Tool

Rotating Objects with the 3D Rotation Tool

HOUR 12: Reusing Your Animations with Motion Presets

The Motion Presets Panel

Applying an Existing Motion Preset

Editing an Existing Preset with the Motion Editor Panel

HOUR 13: Including Sound in Animations

Importing Sounds

Using Sounds

Controlling Quality and File Size

HOUR 14: Nesting Animations in Movie Clip and Graphic Symbols

Movie Clip Symbol Behavior

Subtleties of Movie Clips

HOUR 15: Creating Special Effects

Effects with Shapes

Splatter Movie Clips with the Spray Brush Tool

Using Filters for Special Effects

Masking Effects

Part III: Adding Interactivity and Video

HOUR 16: Basic Interactivity

Basic ActionScript

Making Simple Buttons

Listening for Events

HOUR 17: Introducing Components

What Is a Component?

Using the Button Component

Using the RadioButton Component

Changing Component Appearances

HOUR 18: Using Components

Using Data Providers

Working with Other Components

HOUR 19: Using Video

Embedding Video Versus Playing External Video

Using Video

3D Animation with Video

Part IV: Putting It All Together for the Web

HOUR 20: Linking a Movie to the Web

Basic Publishing

Simple Hyperlinks

Using Style Sheets

What Other Web Tasks Can Flash Do?

Using Flash Inside a Larger Website

Uploading Files to a Web Server

HOUR 21: Designing a Website to Be Modular

Loading Movies or Images

Determining When a Movie Is Fully Loaded

Playing External Sounds

Loading External Text

HOUR 22: Minimizing File Size

File Size Considerations

HOUR 23: Optimizing Performance

Measuring Performance

Impacts on Performance

HOUR 24: Publishing a Creation

How to Publish

Adding Metadata to Your Flash Creation

Choosing Which Version to Publish

Deciding Which Media Types to Publish

Exporting Other Media Types



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