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Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

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  • Copyright 2018
  • Dimensions: 7-3/8" x 9"
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 1-5093-0688-9
  • ISBN-13: 978-1-5093-0688-6

Develop AI-powered apps and games for HoloLens and mixed reality headsets 

This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. 

Advanced Microsoft technology expert Dawid Borycki shows how to: 

  • Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators 
  • Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware 
  • Render media streams, acquire video from world-facing cameras, and detect human faces in those images 
  • Generate descriptions of what the user sees, and present them via text or speech 
  • Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) 
  • Master core concepts and techniques for building 3D mixed reality apps with Unity 
  • Format 3D objects with materials to create holograms 
  • Add interactions to holograms based on user input 
  • Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping 

Sample Content

Table of Contents

Part I: Fundamentals
1. Introduction to Windows Mixed Reality

2. Development Tools
3. Configuring the Development Environment, Emulators and Hardware

Part II. Developing 2D UWP Apps
4. UWP Basics
5. Media Controls
6. Microsoft Cognitive Services
7. Communicating with Devices

Part III. Developing 3D Apps
8. 3D Graphics Fundamentals
9. Unity Basics
10. Physics and Scripting
11. Animations and Navigation
12. Understanding HoloLens-Specific Functionalities
13. An AI-Powered 3D App
14. Attaching Holograms to Real Objects with Vuforia
15. UrhoSharp


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