Register your product to gain access to bonus material or receive a coupon.
Makes challenging content more accessible to students.
Provides students with more a more comprehensive treatment of the subject.
Gives students ample opportunity to apply learned concepts, keeps them interested in the material, and contributes to their interactive learning experience.
Emphasizes the importance of learning good programming techniques.
Supplies students with the practical information useful for solving problems in an engineering environment.
Highlights the “do's” and “don'ts” of good Java programming.
Allows students to perform practical functions such as linear or logarithmic plots, solving simultaneous equations, formatting numbers, reading and writing files, and working with complex numbers.
Teaches only an essential subset of the Java API, and concentrates the rest of the time on problem solving, algorithms, and examples.
Emphasizes the re-usable nature of Java objects, and explains how to create and use packages.
Stephen J. Chapman is an author with a mission. He believes new engineers must be able to write large programs that can be easily understood and modified by people other than their original programmers. In this second edition to his well-received text, Chapman uses a coherent and effective approach to enable students to meet that challenge. Systematically and comprehensibly, the book provides for the simultaneous teaching of the Java language and a programming style that results in good, maintainable programs. The text emphasizes the importance of going through a detailed design process before any code is written, using a top-down design technique to present the program in logical portionsclasses and methodsthat can be implemented together or separately.
Features of the Second Edition:
1. Introduction to Computers and the Java Language.
2. Basic Elements of Java.
3. Branching Structures and Program Design.
4. Repetition Structures.
5. Arrays, File Access, and Plotting.
6. Methods.
7. Classes and Object-Oriented Programming.
8. Strings.
9. Inheritance, Polymorphism, and Interfaces.
10. Exceptions, Enhanced File I/O, and Multidimensional.
11. Introduction to Java Graphics.
12. Basic Graphical User Interfaces.
13. Additional GUI Components.
14. Applets.
15. Input and Output.
Appendix A: ASCII Character Set.
Appendix B: Operator Precedence Chart.
Appendix C: Answers to Quizzes.