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As games grow more complex and gamers expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a games rules and balance, its characters attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginners guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more:
1. Games & Players Defined
2. Roles in the Game Industry
3. Asking Questions
4. Systems Design Tools
5. Distilling Life into Systems
6. Generating Ideas
7. Attributes: Quantifying Life
8. Organizing Data in Spreadsheets
9. Attribute Numbers
10. System Design Foundations
11. Fulcrum & Range Design
12. Exponential Growth Methods
13. Analyzing Game Data
14. Macro Systems
15. Balancing, Testing, and Problem Solving
16. Systems Communication & Psychology
17. Systems Probability