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Dynamic Prototyping with SketchFlow in Expression Blend: Sketch Your Ideas...And Bring Them to Life!

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Dynamic Prototyping with SketchFlow in Expression Blend: Sketch Your Ideas...And Bring Them to Life!

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  • Copyright 2010
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-7897-4753-7
  • ISBN-13: 978-0-7897-4753-2

This book is for designers, user experience pros, creative directors, developers, or anyone who wants to create rich, interactive, and compelling products. If you want to communicate innovative ideas, research, experiment, and prototype in the language of the interface, Dynamic Prototyping with SketchFlow in Expression Blend is the perfect text. Learn how to sketch, iterate, and validate ideas—utilizing the power and productivity within SketchFlow.

Sample Content

Table of Contents

Introduction 1

Part I: The Theory Behind Sketching and Dynamic Prototyping 15

Chapter 1: Why Sketching and Prototyping Are Important 17

Chapter 2: Design Process 27

Chapter 3: Patterns and Practices for Innovation 41

Part II: Let’s Build a Prototype 59

Chapter 4: Getting Started 61

Chapter 5: Importing and Creating Content 79

Chapter 6: Sharing Your Project and Getting Feedback 93

Chapter 7: Basic Animation with SketchFlow Animation 109

Chapter 8: Basic Navigation 127

Chapter 9: Basic Animation Using States 135

Chapter 10: Working with Data 151

Chapter 11: Bringing It All Together 165

Part III: Understanding SketchFlow 175

Chapter 12: The SketchFlow Interface 177

Chapter 13: Assets, Styles, and Components 213

Chapter 14: SketchFlow Animation on and States 225

Chapter 15: SketchFlow Behaviors 247

Chapter 16: Data 259

Chapter 17: Annotating Your Work, Getting Feedback, and Creating Documentation 277

Part IV: Applied Knowledge 293

Chapter 18: Project Brief and Sketches 295

Chapter 19: Navigation Via Component Screens 307

Chapter 20: Adding Animation 311

Chapter 21: Client Feedback 319

Chapter 22: Set Up for Behaviors 325

Chapter 23: Refining States 331

Chapter 24: Refining Animation and Interactivity 337

Chapter 25: Incorporating Data 347

Chapter 26: Refining Data 355

Chapter 27: Advancing Fidelity 365

Chapter 28: Advanced Fidelity with Templates and States 375

Chapter 29: Post Mortem 385

Part V: Reference 389

Appendix A: What Is .NET? 391

Appendix B: What Is XAML? 401

Appendix C: What Is C#? 419

Appendix D: What Is WPF? 445

Appendix E: What Is Silverlight? 455

Appendix F: Additional Resources 469

Index 481


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