Features
- Three-book series on digital media acknowledges the interdisciplinary nature of digital media courses (often taught by Computer Science, Art, or Communications faculty). The first book is a universal introduction, while the other two books branch into discipline-specific areas – enabling instructors to choose the text that best suits their courses.
- Digital Media Primer covers the core concepts of digital media without focusing on a specific discipline.
- The Science of Digital Media considers digital media from a computer science perspective
- Digital Art: Its Art and Science takes an approach to digital media in the context of art, design, and communications.
- Consistent Table of Contents across the series enables students and instructors to easily move across disciplines.
- For example, Chapter 2 in all three books covers the concepts of digital imaging, each book takes a unique approach: core concepts, computer science perspective, or art/design principles.
- Interactive online tutorials explore important and difficult concepts using interactive animation and visualization in 3-D, perfect for instructor use during lecture or for students to review material outside of class.
- Analogies drawn from everyday life explain abstract concepts, such as using the weighing of a puppy to explain the concept of sampling and quantization in the digitization process.
- Software-specific videos provide step-by-step instruction on software applications such as Adobe Premiere Pro, Apple Final Cut Pro, Adobe Audition, and Adobe Flash, including screencaps of the actual software.
- Multiple-choice and short-answer review questions appear at the end of each chapter.
- Worksheets provide exercises that guide students to think in more depth about a concept. Some worksheets also require hands-on activities that directly apply the concept.
- Boxed materials provide further detail on selected terminologies or concepts.
- Example code and labs are provided:
- The last chapter on interactive multimedia authoring includes full codes (Javascript and Actionscript) of the worked examples in the text.
- Source files of the examples (Flash files and HTML files containing the Javascript) discussed in the chapter are available online.
- More complex examples are also available as lab manuals.
- Copyright 2009
- Edition: 1st
-
Book
- ISBN-10: 0-13-223944-2
- ISBN-13: 978-0-13-223944-8
This book provides a strong universal foundation in the core concepts and practice that are applicable in digital media. For a more in-depth look at digital media, the series includes two other books which each take either a technical or artistic perspective. KEY TOPICS: The book covers the essentials of digital media – digital imaging, video, audio, and multimedia authoring. Analogies drawn from everyday life are used to explain abstract concepts. Software-specific videos show how to use popular digital media applications. MARKET: For anyone interested in learning the basics of digital media.
Table of Contents
Preface
Chapter 1 — Background
Chapter 2 — Fundamentals of Digital Imaging
Chapter 3 — Capturing and Editing Digital Images
Chapter 4 — Fundamentals of Digital Audio
Chapter 5 — Capturing and Editing Digital Audio
Chapter 6 — Fundamentals of Digital Video
Chapter 7 — Digital Video: Post-Production
Chapter 8 — Interactive Multimedia Authoring with Flash: Animation
Chapter 9 — Interactive Multimedia Authoring with Flash: ActionScript—Part 1
Chapter 10 — Interactive Multimedia Authoring with Flash: ActionScript—Part 2
Chapter 11 — Interactive Multimedia Authoring with Flash: ActionScript—Part 3
Index