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This eBook includes the following formats, accessible from your Account page after purchase:
            
                 EPUB
            The open industry format known for its reflowable content and usability on supported mobile devices.
                EPUB
            The open industry format known for its reflowable content and usability on supported mobile devices.
        
            
                 PDF
            The popular standard, used most often with the free Acrobat® Reader® software.
                PDF
            The popular standard, used most often with the free Acrobat® Reader® software.
        
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
Straight from Roblox: the easy, step-by-step, full-color introduction to building great games with Roblox
Coding Your First Project with Roblox and Lua
Download the sample pages (includes Hour 1)
Hour 1: Coding Your First Project 
Installing Roblox Studio
Let's Take a Tour
Opening the Output Window
Writing Your First Script
Error Messages
Leaving Yourself Comments
Hour 2: Properties and Variables 
Object Hierarchy
Keywords
Properties
Finding Properties and Data Types
Creating Variables
Changing the Color Property
Instances
Hour 3: Creating and Using Functions 
Creating and Calling Functions
Understanding Scope
Using Events to Call Functions 
Understanding Order and Placement
Hour 4: Working with Parameters and Arguments 
Giving Functions Information to Use
Working with Multiple Parameters and Arguments
Returning Values from Functions
Returning Multiple Values
Returning Nil
Dealing with Mismatched Arguments and Parameters
Working with Anonymous Functions
Hour 5: Conditional Structures 
if/then Statements
elseif 
Logical Operators
else
Hour 6: Debouncing and Debugging 
Don't Destroy, Debounce 
Figuring Out Where Things Go Wrong 
Hour 7: while Loops 
Repeat Forever, while true do
Some Things to Keep in Mind
while Loops and Scope
Hour 8: for Loops 
How for Loops Work
Nested Loops
Breaking Out of Loops
Hour 9: Working with Arrays 
What Are Arrays?
Adding Items Later
Getting Information from a Specific Index 
Printing an Entire List with ipairs()
Folders and ipairs()
Finding a Value on the List and Printing the Index 
Removing Values from an Array 
Numeric for Loops and Arrays
Hour 10: Working with Dictionaries 
Intro to Dictionaries
Adding and Removing from Dictionaries
Removing Key-Value Pairs
Working with Dictionaries and Pairs
Returning Values from Tables
Hour 11: Client Versus Server 
Understanding the Client and the Server
Working with GUIs 
Understanding RemoteFunctions
Using RemoteFunctions
Hour 12: Remote Events: One-Way Communication 
Remote Events: A One-Way Street
Communicating from the Server to All Clients
Communicating from the Client to the Server
Communicating from the Server to One Client
Communicating from Client to Client
Hour 13: Using ModuleScripts 
Coding Things Just Once
Placing ModuleScripts
Understanding How ModuleScripts Work
Naming ModuleScripts
Adding Functions and Variables
Understanding Scope in ModuleScripts
Using Modules in Other Scripts
Don't Repeat Yourself
Dealing in Abstractions
Hour 14: Coding in 3D World Space 
Understanding X, Y, and Z Coordinates
Refining Placement with CFrame Coordinates 
Offsetting CFrames 
Adding Rotations to CFrames 
Working with Models 
Understanding World Coordinates and Local Object Coordinates 
Hour 15: Smoothly Animating Objects 
Understanding Tweens 
Setting TweenInfo Parameters
Chaining Tweens Together 
Hour 16: Solving Problems with Algorithms 
Defining Algorithms 
Sorting an Array 
Sorting in Descending Order 
Sorting a Dictionary 
Sorting by Multiple Pieces of Information 
Hour 17: Saving Data 
Enabling Data Stores 
Creating a Data Store
Using Data in the Store
Limiting the Number of Calls
Protecting Your Data 
Saving Player Data
Using UpdateAsync to Update a Data Store 
Hour 18: Creating a Game Loop 
Setting Up Game Loops 
Working with BindableEvents 
Hour 19: Monetization: One-Time Purchases 
Adding Passes to Your Experience 
Configuring the Pass 
Prompting In-Game Purchases 
Hour 20: Object-Oriented Programming 
What Is OOP?
Organizing Code and Projects 
Making a New Class 
Adding Class Properties
Using Class Functions
Hour 21: Inheritance 
Setting Up Inheritance 
Inheriting Properties
Working with Multiple Child Classes 
Inheriting Functions 
Understanding Polymorphism 
Calling Parent Functions 
Hour 22: Raycasting 
Setting Up the Function to Raycast
3D Math Trick: Getting the Direction
Setting Raycast Parameters
3D Math Trick: Limit Direction
Hour 23: Plopping Objects in an Experience: Part 1 
Setting Up the Object 
Creating a Plop Button
Tracking Mouse Movements
Previewing the Object 
Hour 24: Plopping Objects in an Experience: Part 2 
Detecting Mouse Input
Sending a Message to the Server
Getting the Message 
Appendix A: Roblox Basics 
Keywords 
DataType Index 
Operators 
Naming Conventions 
Animation Easing
Possible Solutions to Exercises 
9780136829423     TOC     10/19/2021
