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C# 5.0 Unleashed

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C# 5.0 Unleashed

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  • Copyright 2013
  • Dimensions: 7" x 9-1/8"
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-339149-3
  • ISBN-13: 978-0-13-339149-7

Buy the print C# 5.0 Unleashed and get the eBook version for free! See inside the book for access code and details.

C# 5.0 Unleashed is for anyone who wants to learn the C# programming language in depth, understanding how language features truly work. While giving you those insights, you learn where and how to use the features to design various kinds of software. This book not only teaches the language’s capabilities, it also looks behind the scenes to build a solid foundation to aid you in understanding the .NET platform as a whole.

Bart De Smet offers exceptional insight into the features of both the language and Microsoft’s broader framework. He doesn’t just cover the “what” and “how” of effective C# programming: He explains the “why,” so you can consistently choose the right language and platform features, maximizing your efficiency and effectiveness.

The early chapters introduce the .NET platform, the tooling ecosystem, and the C# programming language, followed by in-depth coverage of the C# programming language itself, with immediate application of language features. The last chapters give an overview of the .NET Framework libraries about which every good developer on the platform should know.

  • Understand the .NET platform: its language support, libraries, tools, and more
  • Learn where C# fits, how it has evolved, and where it’s headed
  • Master essential language features including expressions, operators, types, objects, and methods
  • Efficiently manage exceptions and resources
  • Write more effective C# object-oriented code
  • Make the most of generics, collections, delegates, reflection, and other advanced language features
  • Use LINQ to express queries for any form of data
  • Master dynamic programming techniques built on .NET’s Dynamic Language Runtime (DLR)
  • Work with namespaces, assemblies, and application domains
  • Write more efficient code using threading, synchronization, and advanced parallel programming techniques
  • Leverage the Base Class Library (BCL) to quickly perform many common tasks
  • Instrument, diagnose, test, and troubleshoot your C# code
  • Understand how to use the new C# 5.0 asynchronous programming features
  • Leverage interoperability with Windows Runtime to build Windows 8 applications

Sample Content

Table of Contents

Introduction    1

Who Should Read This Book?    2

What You Need to Know Before You Read This Book    2

How This Book Is Organized    3

1 Introducing the    NET Platform    5

A Historical Perspective    5

A 10,000-Feet View of the    NET Platform.    9

The Common Language Infrastructure    12

The Multilanguage Aspect of    NET    15

Introducing    NET Assemblies.    16

The Common Type System Explained    17

Executing Managed Code    24

Diving into the Common Language Runtime    32

The Base Class Library    51

Summary    54

2 Introducing the C# Programming Language    55

The Evolution of C#    55

A Sneak Peek at the Future    95

Summary    102

3 Getting Started with    NET Development Using C#    103

Installing the    NET Framework    103

Your First Application: Take One    113

Visual Studio 2012    119

Your First Application: Take Two    127

Summary    173

4 Language Essentials    175

The Entry Point    175

Keywords    181

A Primer on Types    184

Built-In Types    190

Local Variables.    212

Intermezzo on Comments    223

Arrays    230

The Null Reference    239

Nullable Value Types    243

Summary    249

5 Expressions and Operators    251

What Are Expressions?    251

The Evaluation Stack    255

Arithmetic Operators    258

String Concatenation    269

Shift Operators    274

Relational Operators    275

Logical Operators    277

Conditional Operators    281

An Operator’s Result Type    284

Null-Coalescing Operator    285

Assignment    287

Summary    299

6 A Primer on Types and Objects    301

Implicit Versus Explicit Conversions    301

The typeof Operator: A Sneak Peek at Reflection    319

Default Value Expression    322

Creating Objects with the new Operator    324

Member Access    336

Invocation Expressions    340

Element Access    348

Summary    349

7 Simple Control Flow    351

What Are Statements, Anyway?    351

Expression Statements    353

The Empty Statement    355

Statement Blocks.    356

Declarations    357

Selection Statements    358

Iteration Statements    375

A Peek at Iterators    391

Loops in the Age of Concurrency    398

The goto Statement    400

The return Statement    404

Summary    406

8 Basics of Exceptions and Resource Management    407

Exception Handling    407

Deterministic Resource Cleanup    438

Locking on Objects    448

Summary    462

9 Introducing Types    463

Types Revisited    463

Classes Versus Structs    466

Type Members    486

Summary    499

10 Methods    501

Defining Methods    501

Specifying the Return Type    502

Declaring Parameters    504

Overloading    519

Extension Methods    524

Partial Methods    534

Extern Methods    538

Refactoring    540

Code Analysis    545

Summary    546

11 Fields, Properties, and Indexers    547

Fields    547

An Intermezzo About Enums    563

Properties    574

Indexers    580

Summary    583

12 Constructors and Finalizers    585

Constructors    585

Static Constructors    592

Destructors (Poorly Named Finalizers)    595

Summary    608

13 Operator Overloading and Conversions    609

Operators    609

Conversions    633

Summary    647

14 Object-Oriented Programming    649

The Cornerstones of Object Orientation    649

Inheritance for Classes    663

Protected Accessibility    674

Polymorphism and Virtual Members    676

Abstract Classes    688

Interface Types    690

Summary    699

15 Generic Types and Methods    701

Life Without Generics    701

Getting Started with Generics    704

Declaring Generic Types    707

Using Generic Types    712

Performance Intermezzo    714

Operations on Type Parameters    718

Generic Constraints    720

Generic Methods    736

Co- and Contravariance    743

Summary    754

16 Collection Types    755

Nongeneric Collection Types    755

Generic Collection Types    765

Thread-Safe Collection Types    778

Other Collection Types    786

Summary    787

17 Delegates    789

Functional Programming    789

What Are Delegates?    794

Delegate Types    794

Delegate Instances    798

Invoking Delegates    811

Putting It Together: An Extensible Calculator    815

Case Study: Delegates Used in LINQ to Objects    819

Asynchronous Invocation    823

Combining Delegates    835

Summary    842

18 Events    843

The Two Sides of Delegates    844

A Reactive Application    845

How Events Work    853

Raising Events, the Correct Way    855

add and remove Accessors    857

Detach Your Event Handlers    861

Recommended Event Patterns    871

Case Study: INotifyProperty Interfaces and UI Programming    880

Countdown, the GUI Way    890

Event Interoperability with WinRT    896

Introduction to Reactive Programming    898

Summary    911

19 Language Integrated Query Essentials    913

Life Without LINQ    914

LINQ by Example    921

Query Expression Syntax    931

Summary    975

20 Language Integrated Query Internals    977

How LINQ to Objects Works    977

Standard Query Operators    1000

The Query Pattern    1033

Parallel LINQ    1036

Expression Trees    1045

Summary    1055

21 Reflection    1057

Typing Revisited, Static and Otherwise.    1058

Reflection    1063

Lightweight Code Generation    1091

Expression Trees    1101

Summary    1117

22 Dynamic Programming    1119

The dynamic Keyword in C# 4.0    1119

DLR Internals    1137

Office and COM Interop    1159

Summary    1174

23 Exceptions    1175

Life Without Exceptions    1175

Introducing Exceptions    1178

Exception Handling    1180

Throwing Exceptions    1196

Defining Your Own Exception Types    1198

(In)famous Exception Types    1201

Summary    1220

24 Namespaces    1221

Organizing Types in Namespaces    1221

Declaring Namespaces    1227

Importing Namespaces    1231

Summary    1240

25 Assemblies and Application Domains    1241

Assemblies    1241

Application Domains    1286

Summary    1298

26 Base Class Library Essentials    1301

The BCL: What, Where, and How?    1303

The Holy System Root Namespace    1311

Facilities to Work with Text    1356

Summary    1372

27 Diagnostics and Instrumentation    1373

Ensuring Code Quality    1374

Instrumentation    1388

Controlling Processes    1396

Summary    1398

28 Working with I/O    1399

Files and Directories    1399

Monitoring File System Activity    1407

Readers and Writers    1409

Streams: The Bread and Butter of I/O    1415

A Primer to (Named) Pipes    1434

Memory-Mapped Files in a Nutshell    1437

Overview of Other I/O Capabilities    1440

Summary    1440

29 Threading and Synchronization    1443

Using Threads    1444

Thread Pools    1474

Synchronization Primitives    1482

Summary    1511

30 Task Parallelism and Data Parallelism    1513

Pros and Cons of Threads    1514

The Task Parallel Library    1515

Task Parallelism    1520

Data Parallelism    1542

Summary    1550

31 Asynchronous Programming    1551

Why Asynchronous Programming Matters    1551

Old Asynchronous Programming Patterns    1564

Asynchronous Methods and await Expressions    1584

Behind the Scenes    1610

Advanced Topics    1634

Summary    1641

32 Introduction to Windows Runtime    1643

What Is Windows Runtime?    1643

Creating a Windows Runtime Component    1658

Overview of the Windows Runtime APIs    1667

Summary    1669

Index    1671


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