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Augmented Reality: Principles and Practice

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Augmented Reality: Principles and Practice

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About

Features

  • The first comprehensive, coherent, and authoritative guide to Augmented Reality: integrates key advances in all areas of the field
  • An indispensable single-source reference for students
  • Lead author Dieter Schmalstieg is a leading AR pioneer: this book reflects both his deep grasp of AR theory and his longtime work with industry
  • Includes numerous case studies plus a hands-on guide to Android AR development with Qualcomm QCAR

Description

  • Copyright 2016
  • Dimensions: 7" x 9"
  • Pages: 528
  • Edition: 1st
  • EPUB (Watermarked)
  • ISBN-10: 0-13-315320-7
  • ISBN-13: 978-0-13-315320-0

Today’s Comprehensive and Authoritative Guide to Augmented Reality


By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.

Coverage includes

  • Displays: head-mounted, handheld, projective, auditory, and haptic
  • Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
  • Calibration/registration, ensuring repeatable, accurate, coherent behavior
  • Seamless blending of real and virtual objects
  • Visualization to enhance intuitive understanding
  • Interaction–from situated browsing to full 3D interaction
  • Modeling new geometric content
  • Authoring AR presentations and databases
  • Architecting AR systems with real-time, multimedia, and distributed elements

This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

Sample Content

Table of Contents

  • Chapter 1: Introduction to Augmented Reality
  • Chapter 2: Displays
  • Chapter 3: Tracking
  • Chapter 4: Computer Vision for Augmented Reality
  • Chapter 5: Calibration and Registration
  • Chapter 6: Visual Coherence
  • Chapter 7: Situated Visualization
  • Chapter 8: Interaction
  • Chapter 9: Modeling and Annotation
  • Chapter 10: Authoring
  • Chapter 11: Navigation
  • Chapter 12: Collaboration
  • Chapter 13: Software Architecture
  • Chapter 14: The Future
  • References
  • Index

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