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In Agile Game Development, Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today’s radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face. In this edition, he:
Part 1: The Problem and The Solution1. The Crisis Facing Game Development2. Agile and Lean
Part 2: Scrum and Kanban3. Scrum4. Sprints and Events5. Teams and Roles6. Kanban
Part 3: Agile Game Development7. User Stories8. Agile Planning9. Managing the First Release
Part 4: Agile Teamwork11. Agile Technology12. Agile Art and Audio13. Agile Design14. Agile QA and Production15. Team Formation16. Leadership
Part 5: Large and Live17. Scaled and Distributed Development with MAGE18. The Live Game Pipeline19. The Myths and Challenges of Agile20. Working with Stakeholders21. Agile Transitions22. Conclusion