- The Big Nerd Ranch Guide to Variables and Types in Objective-C
- Nov 11, 2011
- During execution, a program often needs places to store data that will be used later. Each variable has a name and a type. This chapter discusses working with variables and their associated types.
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- Setting Out to C++
- Nov 1, 2011
- This chapter gives you an overview of the essential structure of a C++ program and previews some topics—notably functions and classes—covered in much greater detail in later chapters.
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- Android 4.0: Ice Cream Sandwich and What It Means for Developers
- Oct 24, 2011
- The recent release of Ice Cream Sandwich (ICS, Android 4.0) marks a significant milestone of Android platform development. In this article Shane Conder and Lauren Darcey look at ICS from a developer's perspective, examining the SDK and updated development tools.
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- iOS Developer's Bookshelf: A Reading List by Erik Buck
- Oct 5, 2011
- Cocoa developer and entrepreneur Erik Buck provides a glimpse at some of the books he has found invaluable in his career as a developer and instructor.
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- iOS Developer's Bookshelf: A Reading List by Michael Bluestein
- Oct 5, 2011
- MonoTouch developer Michael Bluestein shares some of the most important books in his programming library and explains why each is so valuable.
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- What You Need to Know About C++11 Multicore Multithreading
- Sep 19, 2011
- Enterprise development and networking specialist Stephen B. Morris describes how to come to grips with the multithreaded features now available in C++11.
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- Introduction to Design Patterns in C++ with Qt: Models and Views
- Sep 13, 2011
- In this chapter, you will learn how to use the model classes in Qt to represent many different kinds of data.
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- Automatic Reference Counting in Objective-C, Part 2: The Details
- Aug 17, 2011
- David Chisnall takes a look at how Automatic Reference Counting interoperates with C and C++, and how some of the optimizations work.
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- Automatic Reference Counting in Objective-C, Part 1
- Aug 15, 2011
- David Chisnall introduces you to Automatic Reference Counting (ARC), which implements automatic memory management for Objective-C objects and blocks, freeing you from inserting retains and releases.
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- Implementing Feature X in C++, Part 2
- Aug 8, 2011
- David Chisnall continues looking at how the more complex parts of C++ are implemented. In this piece, he explores runtime type information, exceptions, and complex initializers.
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- Implementing Feature X in C++, Part 1
- Aug 1, 2011
- David Chisnall looks at how some of the more complex features of C++ are implemented.
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- Moving from Java to C++: An Interview with Rogers Cadenhead
- May 31, 2011
- In this interview, co-author of Sams Teach Yourself C++ in 24 Hours, 5th Edition Rogers Cadenhead discusses moving from Java to C++, what brought him to C++, and the best tactics for learning C++.
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- C++ Without Fear: Functions
- May 17, 2011
- A function is a group of related statements that accomplish a specific task. Understanding functions is a crucial step to programming in C++, as Brian Overland explains in this chapter from his book.
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- Top Ten Tips for Correct C++ Coding
- May 17, 2011
- Brian Overland, long-time Microsoft veteran and author of C++ Without Fear: A Beginner's Guide That Makes You Feel Smart, 2nd Edition, shares 10 of his most hard-earned, time-saving insights from decades of writing and debugging C++ code.
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- Introduction to C++ Programming
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By
Paul Deitel, Harvey Deitel
- May 10, 2011
- In this chapter, Harvey and Paul Deitel offer five examples that demonstrate how your programs can display messages and obtain information from the user for processing.
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- Creating Variables and Constants in C++
- May 3, 2011
- Learn how to work with simple kinds of information in C++ such as integers, floating-point values, and characters.
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- Text Processing with Objective-C, Part 2
- Mar 8, 2011
- In the second of a two-part series, David Chisnall continues his look at some useful Objective-C design patterns, inspired by the code that generated the ePub version of his latest book.
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- Text Processing with Objective-C, Part 1
- Mar 1, 2011
- In the first of a two-part series, David Chisnall takes a look at some of the Objective-C design patterns that were in the code that generated the ePub version of his latest book.
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- Objective-C Phrasebook: Numbers
- Feb 25, 2011
- David Chisnall describes the primitive (non-object) C types available in Objective-C and their treatment.
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- Optimizing Objective-C
- Feb 7, 2011
- Objective-C was created as a compromise, trying to combine the speed of C and the flexibility of Smalltalk. David Chisnall shows how to avoid the slower parts of the language in the hot parts of your code.
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