Now that we understand the basics of moving a single part, let’s revisit snapping and collisions. As a reminder, snapping is the amount a part will move, scale, or rotate at a time, and it allows you to align an object perfectly. There are two types of snapping: Rotation or Move.
Rotation snapping enables you to turn an object by the given number of degrees. In this case, all objects will rotate 45 degrees each step.
Move snapping counts for both moving and scaling. In this case, any object moves for one stud each step. Objects scale one stud each step.
Keep in mind that when you scale from the center of an object, it will scale one stud on both sides. It will then equal two studs total.
To turn snap back on, you will check the box next to Rotate or Move in the Model tab. Then, in the Rotate or Move fields, you can adjust your setting by the number of studs you want to move (Figure 2.26).
FIGURE 2.26 Snapping options.