Home > Store

Unity Expert Gameplay Programmer Certification Courseware (Video Training)

Unity Expert Gameplay Programmer Certification Courseware (Video Training)

Your browser doesn't support playback of this video. Please download the file to view it.

Online Video

Register your product to gain access to bonus material or receive a coupon.

Description

  • Copyright 2019
  • Edition: 1st
  • Online Video
  • ISBN-10: 0-13-589880-3
  • ISBN-13: 978-0-13-589880-2


Duration: 8 Hours of video instruction

Overview

This series of courses help prepare you to take the Expert Gameplay Programmer Certification exam, and covers six topics areas distributed over five lessons. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of these courses are project and activity based and participants will need to feel comfortable individually programming a game in Unity. Participants will be challenged with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the exam.

   

Description

This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 2D “infinite platformer” game project and 3D “Dual-Stick Survivor” game project. This will help you practice prototyping core gameplay mechanics, including scripting GameObjects and their components, coordinating UI systems, and implementing UI scripting. This will also include configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics.

Throughout this course, you will learn Unity Services Implementation techniques, including: streamlining your project management with Unity Cloud Build, monetization with Unity Ads and in-app purchases, and Unity Analytics. By the end of this course, you will implement in-app purchases for a 3D "Dual-Stick Survivor" game project.

About the Instructor

Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more.

By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Expert Gameplay Programmer exam.

Skill Level 

      Advanced

What You Will Learn

-Interpret Game Design Document to determine basic game functionality

-Build a prototype to illustrate basic game functionality

-Identify conflicts and solutions during prototype stage to improve game play

-Enable ads in the game to demonstrate knowledge of Unity Services

-Demonstrate knowledge of NPC logic and behavior

-Demonstrate knowledge of animation behavior systems

-Develop a HUD to demonstrate knowledge of UI coordinate systems

-Create an options menu to demonstrate knowledge of user interface scripting

-Create a basic game world level to demonstrate knowledge of level design

-Add characters to your level

-Demonstrate knowledge of gameplay debugging

-Demonstrate knowledge of platform optimization

Who Should Take This Course

Primary: Game Developers seeking extensive, guided practice in the programming skills needed to pass Gameplay Programmer Expert Certification

Course Requirements

Prerequisites: 2-3 years of experience developing games with Unity with advanced programming skills, particularly in the C# language

Table of Contents

Introduction

The Gameplay Programmer Specialization

The Expert Gameplay Programmer Exam

Course 1: Rapid Gameplay Programming

  1. Introduction
  2. The Gameplay Programmer Specialization

a.    Introduction

b.    The Expert Gameplay Programmer Exam

  1. Core Gameplay Prototyping

a.    Understanding What the GDD Wants

b.    Converting the GDD to Unity

c.     Let the User Move

d.    Refining User Control

e.    Getting the Basics Set Up for the Most Basic NPC

f.      Inheritance and Polymorphism

g.    A Zoo for NPCs

  1. User Interface Coordinate Systems

a.    Overlay, Camera, and the World

  1. UI Coordinate Systems

a.    What does the GDD Require?

b.    Static Aspect Ratios

c.     Dynamic Aspects Ratios

d.    Configuring What Can be Hit

e.    Masking the Graphic Raycaster

  1. UI Scripting

a.    What’s important to the User

b.    Any Feedback is Better Than None

c.     Testing Through the UI

d.    Adding a Mini-Map

e.    Adding a Radar: Part 1

f.      Adding a Radar: Part 2

g.    The UI Profiler and Frame Debugger

h.    UI Optimizations

i.      Identifying Localization Needs: Part 1

j.      Identifying Localization Needs: Part 2

k.     Localization Implementation

  1. Conflict and Solutions During Prototype

a.    Defining Failure and Success

b.    Making the Computer Provide Useful Feedback

c.     On Paper

Course 2: Programming for Level Design

  1. Introduction
  2. Configuring Physics

a.    Collider Types and Configuration

b.    Choosing the Best Collider for the Job

c.     RigidBodies and Colliders

d.    Rigidbody Performance

e.    Kinematic Rigidbodies

f.      OnTrigger Configurations

g.    OnCollision Configurations

h.    Physics Mask Groupings

i.      Physic Material Properties

  1. Spawning Runtime Prefabs and Effects

a.    When and Why to Spawn Objects

b.    When and Why Not to Spawn Objects

c.     Spawn Rates and Performance Impact

d.    Reliable Particle Effect Placement

e.    Dynamic Particle Effect Spawning

f.      Evaluating Effects for Spawning and Placement

g.    Dynamically Altering Wind Zones

h.    Line Renderers

i.      Trail Renderer

  1. Level Logic and Behaviour

a.    Triggered Interactions

b.    Bringing Gameplay Together

c.     Our Mighty Gameplay Overlord of Scene Management

d.    Orchestrating Chaos

  1. Loading and Unloading Scenes

a.    Loading Scenes

b.    Unloading Scenes

c.     Steaming Limits

  1. Cinematics

a.    In-Engine Cinematic Parameters- Part 1

b.    In-Engine Cinematic Parameters- Part 2

c.     Cinematic Post Effects

d.    When, Why, and at What Cost?

Course 3: NPC Design Programming

  1. Course Introduction
  2. NPC Logic and Behavior

a.    Animation State Machines

b.    Driving States Via Scripts

c.     Animation Events

d.    Adding State Machine Behaviors

e.    Mapping NPC Logic

f.      Scripting Logic into an NPC

g.    Mapping Mob Mentality

  1. Navigation and Pathfinding

a.    NavMesh Methodology

b.    Baking a Quality NavMesh

c.     NavMesh Area Costs

d.    Area Triggers

e.    Off Mesh Links

f.      Obstacle Avoidance Quality and Priority

  1. Raycasting

a.    Raycast Behavior

b.    Debugging Raycast Masks

c.     Optimizing Raycasts via Layers

  1. NPC Spawning and Placement

a.    Determining NPCs for Placement at Scene Load

b.    Where to Dynamically place NPCs

c.     Determining NPC Spawn Rates

d.    Optimizing Spawn Rates per Platform

Course 4 Performance Optimization

  1. Introduction
  2. Rendering Optimization

a.    Occlusion Culling

b.    Optimizing Performance via Occlusion Culling

c.     LOD Methodology

d.    Evaluating LOD Distances

e.    Analyzing Fill Rates

f.      Rendering-Best Practices

g.    Minimizing Frame Drops

  1. Asset Bundles

a.    Asset Bundle Strategies

b.    Determining Optimal Configurations

c.     Identifying Issues

d.    Providing Asset Bundle Solutions

e.    Using Asset Bundles

  1. Gameplay Debugging

a.    General Debugging Strategies

b.    General Debugging Techniques

c.     Isolating Level Issues

d.    NPC Debugging

e.    Isolating Scene Loading and Transition Issues

f.      Finding the Best Solution

g.    Low-Hanging Fruit

h.    Game Killers

  1. Platform Constraints

a.    Platform Input/Controller Schemas

b.    Platform System Resources

c.     Optimizing Runtime Performance per Platform

d.    Optimizing Storage per Platform

e.    Platform Constraints

  1. Platform Optimization

a.    Using the Profiler

b.    Managing your Short-term Memory

c.     Long-term Memory Use

d.    Hidden CPU Taxes

e.    Assessing Capabilities per Platform

f.      Targeting Build Targets

Course 5: Unity Services Implementation

  1. Introduction
  2. Unity’s Ads

a.    Simple Ad Placement

b.    Simple Ads and the Player Experience

c.     Supplementing Scene Loading with Ads

d.    Rewarded Ad Placement

e.    Rewarded Ads and Player Experience

f.      Enhancing the Player Experience with Rewarded Ads

  1. In App Purchases

a.    Enabling an In App Purchases Store

b.    Processing In App Purchases

c.     Post Purchase

d.    UI Elements for In App Purchases

e.    Implementing an In App Purchase

  1. Unity Analytics

a.    Unity Analytics

b.    Translating GDD Level Design to Data Collection Points

c.     Custom Data Events for Player Behavior

d.    Heatmap Data

e.    Identifying User Pain Points from Heatmap Data

f.      Using the Dashboard for Evaluating Analytics

g.    Evaluating Analytics Raw Data

h.    Performance Reporting

i.      Analyzing Performance Reports

  1. Unity Cloud Build

a.    Setting up Cloud Build

b.    Test Build Logs

c.     Assessing your Target Build Platforms

About Pearson Video Training

Pearson publishes expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. These professional and personal technology videos feature world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, Pearson IT Certification, Prentice Hall, Sams, and Que Topics include: IT Certification, Network Security, Cisco Technology, Programming, Web Development, Mobile Development, and more.  Learn more about Pearson Video training at  http://www.informit.com/video.

Video Lessons are available for download for offline viewing within the streaming format. Look for the green arrow in each lesson.

Updates

Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020