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Duration: 8+ hours of video instruction
Overview
This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, architecture, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. Throughout the course, you will build the foundation for a 2D action video game: AsteraX. In doing so, you will practice many of the skills covered in the exam, including evaluating scripting needs from a project requirements document, implementing the three "C's" of an interactive applications (Character, Controls, Camera), providing user feedback through basic UI elements, and applying professional programming practices like developer testing.
Description
Over 8 hours of video instruction. This series of courses covers six topic areas distributed over four courses. These topics include programming core interactions, working in the art pipeline, developing application systems, programming for scene and environment design, optimizing for performance and platforms, and working in professional software development teams. The format of these courses are project and activity based and participants will need to feel comfortable individually programming in Unity. Participants will be challenged to build two complete Unity projects, implementing core interactivity, supporting systems, and platform optimizations.
About the Instructor
Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more.
By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Certified Programmer exam.
Skill Level
Intermediate
What You Will Learn
-Asset creation and management
-Working in the art pipeline
-Developing application systems
-Programming for scene and environment design
-Optimizing for performance and platforms
-Working in professional software development teams
Who Should Take This Course
Primary: This series of courses is for Unity programmers with 1-2 years of experience who are ready to bring their existing skills up to a professional standard.
Course Requirements
Prerequisites:
Ï 1-2 years of programming interactive experiences with Unity; Proficient in C#
Table of Contents
Course 1: Core Interaction Programming
Course 2: Application Systems Programming
Course 3: 3D Interactions and Navigation
Course 4: 3D Art and Audio Pipeline
About Pearson Video Training
Pearson publishes expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. These professional and personal technology videos feature world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, Pearson IT Certification, Prentice Hall, Sams, and Que Topics include: IT Certification, Network Security, Cisco Technology, Programming, Web Development, Mobile Development, and more. Learn more about Pearson Video training at http://www.informit.com/video.
Video Lessons are available for download for offline viewing within the streaming format. Look for the green arrow in each lesson.
Table of Contents
Course 1: Core Interaction Programming
Course 2: Application Systems Programming
Course 3: 3D Interactions and Navigation
Course 4: 3D Art and Audio Pipeline