Duration 5+ hours
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
Unity’s only official series of courses to prepare for the Unity Certified 3D Artist exam. This specialization covers five topic areas distributed over 5 self-paced courses: Asset Creation and Management; Lighting, Reflection and Post-Processing Effect; Integrating Scripts for Scene Integrations; Character Setup; and Setting up Cutscenes.Participants in this Specialization will complete multiple project milestones across two main projects: a Kitchen Configuration application with a realistic aesthetic, and a 3D video game level with a more stylized science-fantasy look. Across these two projects, learners will complete tasks including importing assets, manipulating materials, creating prefabs, adding lighting, setting up character models, and building cutscenes.
About the Instructor
Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more.
By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Certified 3D Artist Programmer Eexam.
What You Will Learn
-Select the relevant import settings for importing 3D assets into Unity-Troubleshoot common issues with imported 3D assets-Identify techniques to prototype scenes and maintain prefabs throughout the production cycle-Recognize processes for creating custom skyboxes-Add and configure lights to create a desired lighting effect-Recognize uses of UI components and configure UI prototypes for scene interaction-Use Unity Standard Shaders and Standard Material to achieve desired effects-Identify techniques to prototype scenes and maintain Prefabs throughout the production cycle-Use basic state machines and blend trees to create and manage multiple animations-Use Level of Detail (LOD) groups and objects to optimize the scene-Recognize processes for creating 2D animations from Sprite Sheets
Who Should Take This Course
Primary: This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard.
Course Requirements Prerequisites: 1. You should have 1-2 years of experience implementing 3D art in Unity.2. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects.3. You should also have a basic understanding of 2D asset management, animation, and working with scripts.4. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.
Table of Contents
Course 1: Asset Creation and Management
Introduction to Course 1Challenge 1: Asset Import and Configuration Solution 1: Asset Import and ConfigurationChallenge 2: Material CreationSolution 2: Material CreationChallenge 3: Prefab CreationSolution 3: Prefab CreationChallenge 4: Peer Review Project
Course 2: Lighting, Reflection, and Post-Processing Effects
Introduction to Course 2Challenge 1: Lighting with a SkyboxSolution 1: Lighting with a SkyboxChallenge 2: Creating Lights and Configuring Lighting SettingsSolution 2: Creating Lights and Configuring Lighting Settings Part 1Solution 2: Creating Lights and Configuring Lighting Settings Part 2Challenge 3: Tuning ReflectionSolution 3: Tuning ReflectionChallenge 4: Creating Post Processing EffectsSolution 4: Creating Post Processing EffectsChallenge 5: Peer Review Project
Course 3: Integrating Scripts for Scene Interactions
Introduction to Course 3Challenge 1: UI DesignSolution 1: UI Design Part 1Solution 1: UI Design Part 2Solution 1: UI Design Part 3Challenge 2: Adding InteractivitySolution 2: Adding InteractivityChallenge 3: Interpreting for XR DevelopmentSolution 3: Interpreting for XR DevelopmentChallenge 4: Peer Review Challenge
Course 4: Character Setup and Animation
Introduction: Setting up a Character ControllerChallenge 1: Character Import and ConfigurationSolution 1: Character Import and ConfigurationChallenge 2: Creating the Player Animator ControllerSolution 2: Creating the Player Animator Controller PartSolution 2: Creating the Player Animator Controller Part 2Challenge 3: Creating the Player CameraSolution 3: Creating the Player CameraChallenge 4: Working with CollaborateSolution 4: Working with CollaborateChallenge 5: Peer Review Project
Course 5: Creating Cutscenes in Unity
Introduction: Developing a CutsceneChallenge 1: Creating the Cutscene EnvironmentSolution 1: Creating the Cutscene Environment Part 1Solution 1: Creating the Cutscene Environment Part 2Solution 1: Creating the Cutscene Environment Part 3Challenge 2: Creating LOD GroupsSolution 2: Creating LOD GroupsChallenge 3: Creating Particle EffectsSolution 3: Creating Particle EffectsChallenge 4: Creating Camera ShotsSolution 4: Creating Camera Shots Part 1Solution 4: Creating Camera Shots Part 2Solution 4: Creating Camera Shots Part 3Challenge 5: Animating Cameras and Working with TimelineSolution 5: Animating Cameras and Working with Timeline Part 1Solution 5: Animating Cameras and Working with Timeline Part 2Solution 5: Animating Cameras and Working with Timeline Part 3Solution 5: Animating Cameras and Working with Timeline Part 4Challenge 6: Creating the Skip ButtonSolution 6: Creating the Skip ButtonChallenge 7: Peer Review ProjectCourse Completion
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