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Sams Teach Yourself Game Programming in 24 Hours

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Sams Teach Yourself Game Programming in 24 Hours

Book

  • Sorry, this book is no longer in print.
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Description

  • Copyright 2003
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 512
  • Edition: 1st
  • Book
  • ISBN-10: 0-672-32461-X
  • ISBN-13: 978-0-672-32461-1

Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.

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