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Dynamic content matched to the way today's students read, think, and learn
Interactives and VideoNotes
Extensive VideoNotes by co-author Paul Deitel—an Oracle Java Champion and one of the world’s most experienced Java trainers—bring Java concepts to life for your students with detailed video tutorials. VideoNotes are integrated within the narrative and enable students to engage with concepts and take an active role in learning. Paul presents detailed code discussions using his 21 years of Java programming and teaching experience. He demonstrates each example, points out key features, steps through various examples in the debugger, discusses differences with other programming languages, points out common errors and good practices, demonstrates Java IDE features, shows how to use the online Java documentation, and more.
Programming Exercises: The Power of Practice
With assignable Programming exercises in REVEL™ for Deitel Java How to Program, 10/e, students will experience the power of practice as they work through their coding assignments and receive immediate personalized feedback.
Quizzing
Located throughout REVEL, quizzing affords students opportunities to check their understanding at regular intervals before moving on.
A Fully Mobile Learning Experience
REVEL enables students to read and interact with course material on the devices they use, anywhere and anytime. Responsive design allows students to access REVEL on their tablet devices and smart phones, with content displayed clearly in both portrait and landscape view.
Familiar Learning and Study Tools
Highlighting, note taking, and a glossary personalize the learning experience. Educators can add notes for students, too, including reminders or study tips.
Assignment Calendar
REVEL allows educators to indicate precisely which readings must be completed on which dates. This clear, detailed schedule helps students stay on task by eliminating any ambiguity as to which material will be covered during each class. And when students know what is expected of them, they're better motivated to keep up.
Performance Dashboard
REVEL lets educators monitor class assignment completion as well as individual student achievement. It offers actionable information that helps educators intersect with their students in meaningful ways, such as points earned on quizzes and tests and time on task. Of particular note, the trending column reveals whether students' grades are improving or declining–which helps educators identify students who might need help to stay on track.
REVELTM for Deitel Java How to Program, Tenth Edition delivers a digital immersive learning experience that seamlessly integrates author content and pedagogy with dynamic and interactive coding activities and assignable/gradable homework. Animated code listings and detailed video tutorials bring course concepts to life for your students.
Fully digital and highly engaging, REVEL for Deitel Java How to Program offers an immersive learning experience designed for the way today's students read, think, and learn. Enlivening course content with video and assessments, REVEL empowers educators to increase engagement with the course, and to better connect with students.
NOTE: REVEL is a fully digital delivery of Pearson content. This ISBN is for the standalone REVEL access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use REVEL.
1. Introduction to Computers, the Internet and Java
2. Introduction to Java Applications; Input/Output and Operators
3. Introduction to Classes, Objects, Methods and Strings
4. Control Statements: Part 1; Assignment. ++ and — Operators
5. Control Statements: Part 2; Logical Operators
6. Methods: A Deeper Look
7. Arrays and ArrayLists
8. Classes and Objects: A Deeper Look
9. Object-Oriented Programming: Inheritance
10. Object-Oriented Programming: Polymorphism and Interfaces
11. Exception Handling: A Deeper Look
12. GUI Components: Part 1
13. Graphics and Java 2D
14. Strings, Characters and Regular Expressions
15. Files, Streams and Object Serialization
16. Generic Collections
17. Java SE 8 Lambdas and Streams
18. Recursion
19. Searching, Sorting and Big O
20. Generic Classes and Methods
21. Custom Generic Data Structures
22. GUI Components: Part 2
23. Concurrency
24. Accessing Databases with JDBC
25. JavaFX GUI: Part 1
26. JavaFX GUI: Part 2
27. JavaFX Graphics and Multimedia
28. Networking
29. Java Persistence Architecture (JPA)
30. JavaServerTM Faces Web Apps: Part 1
31. JavaServerTM Faces Web Apps: Part 2
32. REST-Based Web Services
33. ATM Case Study, Part 1: Object-Oriented Design with the UML
34. ATM Case Study, Part 2: Implementing an Object-Oriented Design
Appendix A, Operator Precedence Chart
Appendix B, ASCII Character Set
Appendix C, Keywords and Reserved Words
Appendix D, Primitive Types
Appendix E, Using the Debugger
Appendix F, Using the Java API Documentation
Appendix G, Creating Documentation with javadoc
Appendix H, Unicode
Appendix I, Formatted Output
Appendix J, Number Systems
Appendix K, Bit Manipulation
Appendix L, Labeled break and continue Statements
Appendix M, UML 2: Additional Diagram Types
Appendix N, Design Patterns
Online Chapters and Appendices in PDF Format