Home > Store

Programming Windows, 5th Edition

Register your product to gain access to bonus material or receive a coupon.

Programming Windows, 5th Edition

eBook (Watermarked)

  • Your Price: $38.39
  • List Price: $47.99
  • About Watermarked eBooks
  • This PDF will be accessible from your Account page after purchase and requires the free Adobe® Reader® software to read it.

    The eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

    Watermarked eBook FAQ


  • Copyright 1999
  • Dimensions: 7-3/8" x 9"
  • Edition: 5th
  • eBook (Watermarked)
  • ISBN-10: 0-7356-4690-2
  • ISBN-13: 978-0-7356-4690-2

“Look it up in Petzold” remains the decisive last word in answering questions about Windows development. And in PROGRAMMING WINDOWS, FIFTH EDITION, the esteemed Windows Pioneer Award winner revises his classic text with authoritative coverage of the latest versions of the Windows operating system—once again drilling down to the essential API heart of Win32 programming. Topics include:

  • The basics—input, output, dialog boxes
  • An introduction to Unicode
  • Graphics—drawing, text and fonts, bitmaps and metafiles
  • The kernel and the printer
  • Sound and music
  • Dynamic-link libraries
  • Multitasking and multithreading
  • The Multiple-Document Interface
  • Programming for the Internet and intranets

Packed as always with definitive examples, this newest Petzold delivers the ultimate sourcebook and tutorial for Windows programmers at all levels working with Microsoft Windows 95, Windows 98, or Microsoft Windows NT. No aspiring or experienced developer can afford to be without it.

An electronic version of this book is available on the companion CD.

For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.

Sample Content

Table of Contents

  • Author's Note
  • Part I: The Basics
    • Chapter 1: Getting Started
    • Chapter 2: An Introduction to Unicode
    • Chapter 3: Windows and Messages
    • Chapter 4: An Exercise in Text Output
    • Chapter 5: Basic Drawing
    • Chapter 6: The Keyboard
    • Chapter 7: The Mouse
    • Chapter 8: The Timer
    • Chapter 9: Child Window Controls
    • Chapter 10: Menus and Other Resources
    • Chapter 11: Dialog Boxes
    • Chapter 12: The Clipboard
  • Part II: More Graphics
    • Chapter 13: Using the Printer
    • Chapter 14: Bitmaps and Bitblts
    • Chapter 15: The Device-Independent Bitmap
    • Chapter 16: The Palette Manager
    • Chapter 17: Text and Fonts
    • Chapter 18: Metafiles
  • Part III: Advanced Topics
    • Chapter 19: The Multiple-Document Interface
    • Chapter 20: Multitasking and Multithreading
    • Chapter 21: Dynamic-Link Libraries
    • Chapter 22: Sound and Music
    • Chapter 23: A Taste of the Internet


Submit Errata

More Information

Unlimited one-month access with your purchase
Free Safari Membership