Home > Store

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th Edition

Register your product to gain access to bonus material or receive a coupon.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th Edition

eBook (Watermarked)

  • Your Price: $44.15
  • List Price: $55.19
  • About Watermarked eBooks
  • This PDF will be accessible from your Account page after purchase and requires PDF reading software, such as Acrobat® Reader®.

    The eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

    Watermarked eBook FAQ


  • Copyright 2010
  • Dimensions: 7" x 9-1/8"
  • Edition: 7th
  • eBook (Watermarked)
  • ISBN-10: 0-321-66925-8
  • ISBN-13: 978-0-321-66925-4

Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product.

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

  • Using framebuffer objects for off-screen rendering and texture updates
  • Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects
  • Using texture arrays to increase performance when using numerous textures
  • Efficient rendering using primitive restart and conditional rendering
  • Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Sample Content

Table of Contents

Figures xxi

Tables xxv

Examples xxix

About This Guide xxxv

Acknowledgments xlv

Chapter 1: Introduction to OpenGL 1

What Is OpenGL? 2

A Smidgen of OpenGL Code 5

OpenGL Command Syntax 7

OpenGL as a State Machine 9

OpenGL Rendering Pipeline 10

OpenGL-Related Libraries 14

Animation 22

OpenGL and Its Deprecation Mechanism 27

Chapter 2: State Management and Drawing Geometric Objects 31

A Drawing Survival Kit 34

Describing Points, Lines, and Polygons 42

Basic State Management 53

Displaying Points, Lines, and Polygons 55

Normal Vectors 68

Vertex Arrays 70

Buffer Objects 91

Vertex-Array Objects 104

Attribute Groups 110

Some Hints for Building Polygonal Models of Surfaces 113

Chapter 3: Viewing 123

Overview: The Camera Analogy 126

Viewing and Modeling Transformations 137

Projection Transformations 152

Viewport Transformation 158

Troubleshooting Transformations 162

Manipulating the Matrix Stacks 164

Additional Clipping Planes 168

Examples of Composing Several Transformations 172

Reversing or Mimicking Transformations 179

Chapter 4: Color 185

Color Perception 186

Computer Color 188

RGBA versus Color-Index Mode 190

Specifying a Color and a Shading Model 196

Chapter 5: Lighting 203

A Hidden-Surface Removal Survival Kit 205

Real-World and OpenGL Lighting 207

A Simple Example: Rendering a Lit Sphere 210

Creating Light Sources 214

Selecting a Lighting Model 227

Defining Material Properties 231

The Mathematics of Lighting 240

Lighting in Color-Index Mode 246

Chapter 6: Blending, Antialiasing, Fog, and Polygon Offset 249

Blending 251

Antialiasing 267

Fog 280

Point Parameters 291

Polygon Offset 293

Chapter 7: Display Lists 297

Why Use Display Lists? 298

An Example of Using a Display List 299

Display List Design Philosophy 302

Creating and Executing a Display List 305

Executing Multiple Display Lists 312

Managing State Variables with Display Lists 318

Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images 321

Bitmaps and Fonts 323

Images 333

Imaging Pipeline 343

Reading and Drawing Pixel Rectangles 359

Using Buffer Objects with Pixel Rectangle Data 362

Tips for Improving Pixel Drawing Rates 366

Imaging Subset 367

Chapter 9: Texture Mapping 389

An Overview and an Example 395

Specifying the Texture 400

Filtering 434

Texture Objects 437

Texture Functions 444

Assigning Texture Coordinates 448

Automatic Texture-Coordinate Generation 457

Multitexturing 467

Texture Combiner Functions 472

Applying Secondary Color after Texturing 478

Point Sprites 479

The Texture Matrix Stack 481

Depth Textures 483

Chapter 10: The Framebuffer 489

Buffers and Their Uses 492

Testing and Operating on Fragments 501

The Accumulation Buffer 518

Framebuffer Objects 526

Chapter 11: Tessellators and Quadrics 541

Polygon Tessellation 542

Quadrics: Rendering Spheres, Cylinders, and Disks 559

Chapter 12: Evaluators and NURBS 569

Prerequisites 571

Evaluators 572

The GLU NURBS Interface 586

Chapter 13: Selection and Feedback 605

Selection 606

Feedback 627

Chapter 14: Now That You Know 635

Error Handling 637

Which Version Am I Using? 639

Extensions to the Standard 641

Cheesy Translucency 644

An Easy Fade Effect 645

Object Selection Using the Back Buffer 646

Cheap Image Transformation 647

Displaying Layers 649

Antialiased Characters 650

Drawing Round Points 653

Interpolating Images 653

Making Decals 653

Drawing Filled, Concave Polygons Using the Stencil Buffer 655

Finding Interference Regions 656

Shadows 658

Hidden-Line Removal 659

Texture Mapping Applications 661

Drawing Depth-Buffered Images 662

Dirichlet Domains 662

Life in the Stencil Buffer 664

Alternative Uses for glDrawPixels() and glCopyPixels() 665

Chapter 15: The OpenGL Shading Language 667

The OpenGL Graphics Pipeline and Programmable Shading 668

Using GLSL Shaders 672

The OpenGL Shading Language 681

Creating Shaders with GLSL 681

Uniform Blocks 692

Accessing Texture Maps in Shaders 707

Shader Preprocessor 711

Extension Processing in Shaders 714

Vertex Shader Specifics 715

Transform Feedback 722

Fragment Shader Specifics 727

Appendix A: Basics of GLUT: The OpenGL Utility Toolkit 731

Initializing and Creating a Window 732

Handling Window and Input Events 733

Loading the Color Map 735

Initializing and Drawing Three-Dimensional Objects 735

Managing a Background Process 736

Running the Program 737

Appendix B: State Variables 739

The Query Commands 740

OpenGL State Variables 743

Appendix C: Homogeneous Coordinates and Transformation Matrices 803

Homogeneous Coordinates 804

Transformation Matrices 805

Appendix D: OpenGL and Window Systems 809

Accessing New OpenGL Functions 810

GLX: OpenGL Extension for the X Window System 812

AGL: OpenGL Extensions for the Apple Macintosh 819

WGL: OpenGL Extension for Microsoft Windows 95/98/NT/ME/2000/XP 824

Glossary 831

Index 857

The following appendices are available online at http://www.opengl-redbook.com/appendices/.

Appendix E: Order of Operations

Appendix F: Programming Tips

Appendix G: OpenGL Invariance

Appendix H: Calculating Normal Vectors

Appendix I: Built-In OpenGL Shading Language Variables and Functions

Appendix J: Floating-Point Formats for Textures, Framebuffers, and Renderbuffers

Appendix K: RGTC Compressed Texture Format

Appendix L: std140 Uniform Buffer Layout


Submit Errata

More Information

InformIT Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from InformIT and its family of brands. I can unsubscribe at any time.


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information

To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.


Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites, develop new products and services, conduct educational research and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.


If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email information@informit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information

Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.


This site is not directed to children under the age of 13.


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information

If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.


Users can always make an informed choice as to whether they should proceed with certain services offered by InformIT. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.informit.com/u.aspx.

Sale of Personal Information

Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents

California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure

Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact

Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice

We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020