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This eBook includes the following formats, accessible from your Account page after purchase:
            
                
                EPUB
            The open industry format known for its reflowable content and usability on supported mobile devices.
        
            
                
                PDF
            The popular standard, used most often with the free Acrobat® Reader® software.
        
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition--the first revision in 13 years--readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.
The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You'll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.
New to this new edition are
This  is the seminal text for anyone who wishes to use object-oriented  technology to manage the complexity inherent in many kinds of systems.
 
 
Software Complexity: How Do We Bring Order to Chaos?
1.1      The Structure of Complex Systems    4
1.2      The Inherent Complexity of Software    7
1.3      The Five Attributes of a Complex System    12
1.4      Organized and Disorganized Complexity    14
1.5      Bringing Order to Chaos    18
1.6      On Designing Complex Systems    24
2.1      The Evolution of the Object Model    29
2.2      Foundations of the Object Model    37
2.3      Elements of the Object Model    43
2.4      Applying the Object Model    71
3.1      The Nature of an Object    75
3.2      Relationships among Objects    88
3.3      The Nature of a Class    92
3.4      Relationships among Classes    96
3.5      The Interplay of Classes and Objects    111
3.6      On Building Quality Classes and Objects    112
4.1      The Importance of Proper Classification    121
4.2      Identifying Classes and Objects    126
4.3      Key Abstractions and Mechanisms    138
5.1      The Unified Modeling Language    147
5.2      Package Diagrams    155
5.3      Component Diagrams    163
5.4      Deployment Diagrams    171
5.5      Use Case Diagrams    175
5.6      Activity Diagrams    185
5.7      Class Diagrams    192
5.8      Sequence Diagrams    206
5.9      Interaction Overview Diagrams    213
5.10    Composite Structure Diagrams    215
5.11    State Machine Diagrams    218
5.12    Timing Diagrams    231
5.13    Object Diagrams    235
5.14    Communication Diagrams    238
6.1        First Principles    248
6.2        The Macro Process: The Software Development Lifecycle    256
6.3        The Micro Process: The Analysis and Design Process    272
7.1      Management and Planning    304
7.2      Staffing    308
7.3      Release Management    312
7.4      Reuse    314
7.5      Quality Assurance and Metrics    316
7.6      Documentation    320
7.7      Tools    322
7.8      Special Topics    324
7.9      The Benefits and Risks of Object-Oriented Development    326
8.1      Inception    334
8.2      Elaboration    347
8.3      Construction    370
8.4      Post-Transition 371
9.1      Inception    376
9.2      Elaboration    385
9.3      Construction    396
9.4      Post-Transition 411
10.1      Inception    414
10.2      Elaboration    421
10.3      Construction    427
10.4      Post-Transition 446
11.1      Inception    450
11.2      Elaboration    463
11.3      Construction    474
11.4      Post-Transition    487
12.1      Inception    490
12.2      Elaboration    494
12.3      Construction    506
12.4      Transition and Post-Transition    534
A.1      Language Evolution    537
A.2      Smalltalk    541
A.3      C++    546
A.4      Java    551
