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Carrara 8 is a well respected 3D modeling software package from Daz3D. In this Carrara 8 training video, expert instructor Phil Wilkes introduces you to the program, starting from the basics of exploring the interface, and then quickly jumping into functional instruction on how to apply the powerful tools this software has to offer.
Taught using the latest in video based training technology, Phil covers topics such as cameras and lighting effects, rendering, primitives, hair, shaders, and more. He also introduces you to the new puppeteering and bullet physics features included in Carrara 8. Once you have all the operations down, you will put it all together in a few final projects that reinforce everything you have learned.
By the completion of this video based training course, you will be fully versed in the operation of Carrara 8, and completely comfortable animating your own figures and creating your own environments. Work files are included to allow you to follow along with the author.
Total Time: 10.5 hours
01. Basics And Getting Around
0101 Introduction
0102 Loading A Preset Scene
0103 The Carrara Rooms
0104 The Screen Layout
0105 Moving Around In 3D Space
0106 Window Views And Layouts
0107 2D Vs. 3D Views
02. Working With Objects
0201 Loading An Object
0202 Loading A Primitive
0203 Moving, Scaling And Rotating
0204 Collision Detection
0205 Parenting And Grouping
0206 Duplicating
0207 Moving The Hot Point
0208 Adding A Shader
0209 Saving An Object
0210 Modifiers
0211 Numerics And Constraints
03. Working With Poser/Daz Content
0301 Adding A Runtime
0302 Loading A Figure
0303 Adding Clothes And Poses
0304 Posing The Figure
0305 Using Point At
04. Cameras, Lighting And Scene Effects
0401 Adding A Camera
0402 Pointing Cameras
0403 Saving A Camera Position
0404 Types Of Lighting Part 1
0405 Types Of Lighting Part 2
0406 Types Of Lights
0407 Anything Glows
0408 Light Effects
0409 Global Illumination
0410 God Rays and Sun Beams
0411 Skies And Atmospheres
0412 Backgrounds
0413 Black Eyes Syndrome
0414 Backdrops
0415 Indoor Indirect Lighting
0416 New Lighting Option
05. Rendering
0501 Types Of Rendering
0502 Render Options Part 1
0503 Render Options Part 2
0504 Render Size
0505 Multipass Rendering
0506 Batch Rendering
0507 Depth of Field
06. Primitives
0601 Basic Primitives
0602 Terrains
0603 Plants
0604 Multi-leaf Objects
0605 Edit Tree Shape
0606 Clouds
0607 Fire, Fountains And Fog
0608 Ocean
0609 Text
07. Shaders
0701 Shader Channels
0702 Shader Texture Types
0703 Shader Layers
0704 Terrain Shaders
0705 Displacement
0706 Shaders For Daz & Poser Figures
0707 Shaders For Indirect Lighting
0708 Shadow Catchers
0709 Using Normal Maps
08. Hair
0801 Hair Basics
0802 Hair Tools
0803 Hair Shaders
0804 Human Hair Part 1
0805 Human Hair Part 2
0806 Human Hair Part 3
0807 Strays For Added Realism In Hair
09. Replicators
0901 Grid Replicator Part 1
0902 Grid Replicator Part 2
0903 Surface Replicators
0904 Greebles
0905 Cityscape Scene
0906 Using Distribution Maps - Path Through A Forest
10. Animating
1001 Types Of Animation
1002 Keyframe Animation
1003 Tweeners
1004 Physics Animation
1005 Figure Animation And Bones
1006 Figure Animation - Extra
1007 Non-Linear Animation
1008 Converting An Existing Animation Into A Clip
1009 Animating Shaders And Other Properties
11. Puppeteer
1101 Puppeteer Basics
1102 Using Puppeteer For Character Animation
1103 Optimizing Puppeteer
12. Bullet Physics & Soft Body
1201 Bullet Physics Basics
1202 Bullet Physics - Knocking Down Blocks
1203 Physics Motion With Constraints
1204 Soft Body And Cloth Basics
1205 Soft Body Attach - Animating A Flag
13. Particles
1301 Creating A Particle System
1302 Editing A Particle System
14. 3D Painting
1401 3D Painting Basics
1402 3D Paint Projects
1403 Displacement Painting
15. Modeling
1501 Spline Modeler
1502 Vertex Modeler
1503 Extruding
1504 Booleans And Cuts
1505 Surface Tools
1506 Edge Tools
1507 Metaball Modeling
1508 Organic Modeling
1509 Creating Your Own Morphs
1510 Vertex Editing In A Posed Position
16. Postworking The Final Image
1601 Levels And Fixing Artifacts
1602 Liquify Filter
1603 Filters
1604 Thumbnails
17. Putting It All Together To Create Great Images
1701 Landscape Scene
1702 Fantasy Scene
1703 Modeling Spaceship
1704 Animation Scene
1705 About The Author