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Learning Carrara 8

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Learning Carrara 8

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  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-357136-X
  • ISBN-13: 978-0-13-357136-3

Carrara 8 is a well respected 3D modeling software package from Daz3D.  In this Carrara 8 training video, expert instructor Phil Wilkes introduces you to the program, starting from the basics of exploring the interface, and then quickly jumping into functional instruction on how to apply the powerful tools this software has to offer.
Taught using the latest in video based training technology, Phil covers topics such as cameras and lighting effects, rendering, primitives, hair, shaders, and more.  He also introduces you to the new puppeteering and bullet physics features included in Carrara 8. Once you have all the operations down, you will put it all together in a few final projects that reinforce everything you have learned.
By the completion of this video based training course, you will be fully versed in the operation of Carrara 8, and completely comfortable animating your own figures and creating your own environments.  Work files are included to allow you to follow along with the author.

Total Time: 10.5 hours

Sample Content

Table of Contents

01. Basics And Getting Around
    0101 Introduction
    0102 Loading A Preset Scene
    0103 The Carrara Rooms
    0104 The Screen Layout
    0105 Moving Around In 3D Space
    0106 Window Views And Layouts
    0107 2D Vs. 3D Views
02. Working With Objects
    0201 Loading An Object
    0202 Loading A Primitive
    0203 Moving, Scaling And Rotating
    0204 Collision Detection
    0205 Parenting And Grouping
    0206 Duplicating
    0207 Moving The Hot Point
    0208 Adding A Shader
    0209 Saving An Object
    0210 Modifiers
    0211 Numerics And Constraints
03. Working With Poser/Daz Content
    0301 Adding A Runtime
    0302 Loading A Figure
    0303 Adding Clothes And Poses
    0304 Posing The Figure
    0305 Using Point At
04. Cameras, Lighting And Scene Effects
    0401 Adding A Camera
    0402 Pointing Cameras
    0403 Saving A Camera Position
    0404 Types Of Lighting Part 1
    0405 Types Of Lighting Part 2
    0406 Types Of Lights
    0407 Anything Glows
    0408 Light Effects
    0409 Global Illumination
    0410 God Rays and Sun Beams
    0411 Skies And Atmospheres
    0412 Backgrounds
    0413 Black Eyes Syndrome
    0414 Backdrops
    0415 Indoor Indirect Lighting
    0416 New Lighting Option
05. Rendering
    0501 Types Of Rendering
    0502 Render Options Part 1
    0503 Render Options Part 2
    0504 Render Size
    0505 Multipass Rendering
    0506 Batch Rendering
    0507 Depth of Field
06. Primitives
    0601 Basic Primitives
    0602 Terrains
    0603 Plants
    0604 Multi-leaf Objects
    0605 Edit Tree Shape
    0606 Clouds
    0607 Fire, Fountains And Fog
    0608 Ocean
    0609 Text
07. Shaders
    0701 Shader Channels
    0702 Shader Texture Types
    0703 Shader Layers
    0704 Terrain Shaders
    0705 Displacement
    0706 Shaders For Daz & Poser Figures
    0707 Shaders For Indirect Lighting
    0708 Shadow Catchers
    0709 Using Normal Maps
08. Hair
    0801 Hair Basics
    0802 Hair Tools
    0803 Hair Shaders
    0804 Human Hair Part 1
    0805 Human Hair Part 2
    0806 Human Hair Part 3
    0807 Strays For Added Realism In Hair
09. Replicators
    0901 Grid Replicator Part 1
    0902 Grid Replicator Part 2
    0903 Surface Replicators
    0904 Greebles
    0905 Cityscape Scene
    0906 Using Distribution Maps - Path Through A Forest
10. Animating
    1001 Types Of Animation
    1002 Keyframe Animation
    1003 Tweeners
    1004 Physics Animation
    1005 Figure Animation And Bones
    1006 Figure Animation - Extra
    1007 Non-Linear Animation
    1008 Converting An Existing Animation Into A Clip
    1009 Animating Shaders And Other Properties
11. Puppeteer
    1101 Puppeteer Basics
    1102 Using Puppeteer For Character Animation
    1103 Optimizing Puppeteer
12. Bullet Physics & Soft Body
    1201 Bullet Physics Basics
    1202 Bullet Physics - Knocking Down Blocks
    1203 Physics Motion With Constraints
    1204 Soft Body And Cloth Basics
    1205 Soft Body Attach - Animating A Flag
13. Particles
    1301 Creating A Particle System
    1302 Editing A Particle System
14. 3D Painting
    1401 3D Painting Basics
    1402 3D Paint Projects
    1403 Displacement Painting
15. Modeling
    1501 Spline Modeler
    1502 Vertex Modeler
    1503 Extruding
    1504 Booleans And Cuts
    1505 Surface Tools
    1506 Edge Tools
    1507 Metaball Modeling
    1508 Organic Modeling
    1509 Creating Your Own Morphs
    1510 Vertex Editing In A Posed Position
16. Postworking The Final Image
    1601 Levels And Fixing Artifacts
    1602 Liquify Filter
    1603 Filters
    1604 Thumbnails
17. Putting It All Together To Create Great Images
    1701 Landscape Scene
    1702 Fantasy Scene
    1703 Modeling Spaceship
    1704 Animation Scene
    1705 About The Author


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