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Create Amazing 3D Characters with Blender: From Design and Modeling to Video CompositingLearning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.
Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project.
You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks.
By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.
Learn How To
Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.
Preface xxiii
Acknowledgments xxix
About the Author xxxi
Learning Blender Ancillaries xxxiii
Part I: The Basics of Blender 1
Chapter 1: What You Need to Know about Blender 3
What Is Blender? 3
Commercial Software versus Open-Source Software 4
The History of Blender 5
The Blender Foundation and the Blender Institute 7
The Blender Community 9
Summary 9
Exercises 10
Chapter 2: Blender Basics: The User Interface 11
Downloading and Installing Blender 11
Blender User Interface 12
Understanding the 3D View 13
Navigating the 3D View 17
Managing Areas 19
Editor Types 20
Selecting Objects 23
Using the 3D Cursor 24
Blender User Preferences 26
Summary 28
Exercises 28
Chapter 3: Your First Scene in Blender 29
Creating Objects 29
Moving, Rotating, and Scaling 30
Naming Objects and Datablocks 33
Interaction Modes 36
Applying Flat or Smooth Surfaces 37
Modifiers 38
Blender Render and Cycles 41
Materials 42
Turning on the Lights 44
Moving the Camera in Your Scene 45
Rendering 46
Summary 48
Exercises 48
Part II: Beginning a Project 49
Chapters 4: Project Overview 51
The Three Stages of a Project 51
Defining the Stages 53
A Character-Creation Plan 55
Summary 56
Exercises 56
Chapter 5: Character Design 57
Character Description 57
Designing the Character 60