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Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, Rough Cuts

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Description

  • Copyright 2015
  • Dimensions: 7" x 9"
  • Pages: 384
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-13-352338-1
  • ISBN-13: 978-0-13-352338-6

This is the Rough Cut version of the printed book. 

Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation will help you master Unity and build powerful skills for success in today’s game industry. 

You’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided online, along with streaming video tutorials for every chapter.

Learn how to

  • Set up your Unity development environment and explore its tools
  • Perform common tasks such as opening scenes, creating objects, or accessing layouts
  • Import assets and packages, and prepare to create game play
  • Create 2D sprites, and use sprite sheets and layering
  • Animate sprites using multiple approaches, including scripting
  • Build a realistic game world and make your objects act within it
  • Construct movements that “feel right”
  • Establish player control
  • Set up player physics and colliders
  • Create and apply gameplay systems
  • Implement hazards and set levels of difficulty
  • Create intuitive game menus and interface elements
  • Debug code and provide smooth error handling
  • Organize game resources and optimize game performance

Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.

Sample Content

Table of Contents

Chapter 1: The Unity Basics

Chapter 2: Understanding Asset

Chapter 3: Creating 2D Sprites

Chapter 4: Building the Game World

Chapter 5: The Basics of Movement and Player Control

Chapter 6: Adding Animations to Our Scene

Chapter 7: Setting Up Player Physics and Colliders

Chapter 8: Creating and Applying Gameplay Systems

Chapter 9: Creating Enemies and Crafting Difficulty

Chapter 10: Creating the Menus and Interface Elements

Chapter 11: Applying Effects to the Game Objects

Chapter 12: Organization and Optimization

Chapter 13: Bringing It All Together

Chapter 14: Moving Forward with Unity

Appendix

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