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JavaScript Goodies, 2nd Edition

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JavaScript Goodies, 2nd Edition

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Description

  • Copyright 2002
  • Pages: 504
  • Edition: 2nd
  • eBook
  • ISBN-10: 0-7686-5564-1
  • ISBN-13: 978-0-7686-5564-3

JavaScript Goodies, Second Edition is based on the most popular JavaScript tutorials at HTMLGoodies.com. It starts with the basics, including JavaScript syntax and common errors readers may encounter. It then continues with detailed lessons covering

  • Enabling mouse events
  • Using variables
  • Working with math operators
  • Writing loops

    Later chapters explain complex add-ons, including clocks and counters, passwords, and animation. The book finishes with a series of useful appendices readers can refer to for a quick reference of basic JavaScript features and commands.

  • Sample Content

    Table of Contents



    Why Now?


    An Introduction by Joe Burns.

    My Coauthor. How You Will Learn. The Format of the Lessons. Examples and Assignments. Let's Get Started with JavaScript.



    1. The Basics.

    What Is JavaScript? Lesson 1: Writing Text to a Web Page. Lesson 2: Error Messages. Lesson 3: Object Properties. Lesson 4: Chapter Wrap-Up and Review.



    2. Popping Up Text with Mouse Events.

    Lesson 5: JavaScript's onMouseOver Event Handler. Lesson 6: More Event Handlers. Lesson 7: onUnload and onMouseOut, the After- Effect Commands. Lesson 8: HTML 4.0, the Flag, and Some New Event Handlers. Lesson 9: Let's Go! Lesson 10: The Second End-of-Chapter Review. Using Escape Characters.



    3. Manipulating Data and the Hierarchy of JavaScript.

    Lesson 11: Prompts and Variables. Lesson 12: Dates and Times. Lesson 13: Hierarchy of Objects. Lesson 14: Creating a Function. Lesson 15: An Introduction to Arrays. Lesson 16: The Third End-of-Chapter Review- A Flag Script.



    4. Flipping Images and Opening Windows with Mouse Events.

    Lesson 17: An Image Flip Using onMouseOver and Preloading Images. Lesson 18: An Image Flip with a Function. Lesson 19: Opening New Windows. Lesson 20: Opening a Window with a Function. Lesson 21: The confirm() Method, with an Introduction to if and else. Lesson 22: The Fourth End-of-Chapter Review- Some Jumping Jacks.



    5. Forms: A Great Way to Interact with Your Users.

    Lesson 23: What Is Written in the Text Box? Lesson 24: Passing Information to the Function. Lesson 25: Calling Functions with Forms. Lesson 26: Form Fields and the Value Property. Lesson 27: Pull-Down Menu of Links. Lesson 28: A Guestbook with All the Bells and Whistles. Lesson 29: The Fifth End-of-Chapter Review—Posting Link Descriptions While Users Pass Over.



    6. Mathematics, Random Things, and Loops.

    Lesson 30: Math Operators. Lesson 31: Mathematics and Forms. Lesson 32: Creating Random Numbers with a Date. Lesson 33: Creating Random Numbers Through Mathematics. Lesson 34: Producing Random Statements and Images. Lesson 35: Introduction to for Loops. Lesson 36: Introduction to while Loops. Lesson 37: End-of-Chapter Review—A Browser- Detect Script.



    7. Clocks, Counts, and Scroll Text.

    Lesson 38: A Running Clock. Lesson 39: A Fancy Digital Clock. Lesson 40: An Image-Driven Clock. Lesson 41: Countdown to Date. Lesson 42: Scrolling Text. Lesson 43: End-of-Chapter Review-Counting to an Event.



    8. Arrays.

    Lesson 44: Two Different Array Formats. Lesson 45: Combining User Input with Arrays. Lesson 46: Random Quotes. Lesson 47: A Guessing Game Using Arrays. Lesson 48: A Password Script. Lesson 49: End-of-Chapter Review—A Quiz.



    9. Putting It All Together.

    Lesson 50: JavaScript Animation. Lesson 51: Jumping Focus Between Form Elements. Lesson 52: Limiting Check Box Choices. Lesson 53: Positioning a New Window. Lesson 54: Self-Typing Typewriter. Lesson 55: Scrolling Credits.



    Script Tip 1. Rainbow Text.

    What Are Those Colors? Putting Color to the Text. Assigning Color.



    Script Tip 2. Full Text Date Script.

    Taking Elements from the Arrays. Adding Those Two Letters.



    Script Tip 3. Random Banner A

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