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Gourmet iOS Developer's Cookbook, The: Even More Recipes for Better iOS App Development

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Gourmet iOS Developer's Cookbook, The: Even More Recipes for Better iOS App Development


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  • New best practices for creating reusable, device-agnostic, orientation-agnostic iOS apps that run smoothly in any environment, regardless of geometry
  • Covers Auto Layout, Dynamic View Layout, Adaptive Sizing, Adaptive Assets, Dynamic Type, Attributed Strings, Adaptive Assets, Document Containers, and Adaptive Data
  • Shows how to write iOS code that integrates smoothly with Mac desktops and the cloud
  • By Erica Sadun, one of the most trusted names in iOS development


  • Copyright 2015
  • Dimensions: 7" x 9"
  • Pages: 304
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-408622-8
  • ISBN-13: 978-0-13-408622-4

The Gourmet iOS Developer’s Cookbook offers a fresh banquet of delicious cutting-edge iOS programming recipes for projects both big and small. Renowned iOS programming expert Erica Sadun brings together  reliable, proven code for creating today’s richest, most robust apps.

Sadun presents innovative ways to make the most of AVFoundation, Text Kit, animation, adaptive interface programming, and much more. As in all of her iOS best-sellers, this pragmatic guide translates modern best practices into working code, distilling key concepts into recipes you can understand and build on.

This is more than just cut-and-paste; using examples, Sadun offers a deep dive into the “how” and “why” of advanced iOS development. The code reflects iOS’s latest capabilities, and every chapter groups related tasks together, so you can jump straight to your solution.

Coverage includes

  • Providing advanced speech generation and barcode recognition features through AVFoundation
  • Automatically updating app text presentation based on user preferences and expectations
  • Extending rich, flexible text throughout your apps with UIKit and Text Kit
  • Seamlessly migrating text designs between  iOS screens and other destinations
  • Generating attributed text strings from  HTML sources
  • Integrating real-world physics for exciting  animations and interactions
  • Creating better interfaces with dynamic animators--and overcoming their pitfalls
  • Achieving greater visual impact with improved user alerts and popovers
  • Implementing clever and compelling effects with non-rectangular views
  • Building adaptive apps that gracefully respond  to any iOS display, orientation, or screen
  • Streamlining development with expert  methods, functions, and techniques
  • Exploring the core concepts you’ll need to migrate successfully to Swift

This book’s source code is frequently updated by the author and can be downloaded at  https://github.com/erica/iOS-Gourmet-Cookbook.



To access the free sample code for this book, visit the author's site: here.

Sample Content

Online Sample Chapter

The Gourmet iOS Developer's Cookbook: Dynamic Animators

Sample Pages

Download the sample pages (includes Chapter 6 and Index)

Table of Contents

Preface     xiii

Chapter 1: Media     1

Speech     1

Other Options     3

Delegate Callbacks     3

Dictation     5

Creating Barcodes     5

Filter Parameters     5

Building Codes     6

Reading Barcodes     8

Listening for Metadata Objects     10

Responding to Metadata     11

Extracting Bounds     13

Enhancing Recognition     14

Detecting Faces     14

Building AVFoundation Movies     14

Creating a Pixel Buffer     16

Drawing into the Pixel Buffer     17

Expressive Drawing     18

Building Movies from Frames     19

Adding Images to Movies     23

Wrap-up     24

Chapter 2: Dynamic Typography     25

Type Size and User Needs     25

How Dynamic Type Works     25

Listening for Type Updates     28

Handling Dynamic Type with Attributes     31

Scanning for Text Style Ranges     32

Applying Text Style Ranges     34

Attribute-Ready Dynamic Elements     35

Custom Fonts Faces     36

Dynamic Text Views     37

Custom Sizing     38

Font Descriptors     39

Descriptor Challenges     40

Fonts with Multiple Variations     41

Using String Attributes to Modify Fonts     42

Dynamic Type Gotchas     43

Wrap-up     43

Chapter 3: Text Kit     45

Creating Complex Text Layouts     45

Glyphs     46

Text Storage     55

Layout Managers     56

Text Containers     56

Adaptive Flow     58

Insets     60

Exclusion Paths     60

Bounding Rectangles     62

Using Text Kit to Add Touch to Labels     63

Establishing Text Kit     63

Synchronizing     64

Translating Coordinates     65

Glyphs and Characters     66

Checking for Links     67

Adding Visual Feedback     67

Draggable Exclusion Zones     69

Building PDFs with Text Kit     71

Printing Text View Data     73

Printing PDF Data     74

Wrap-up     74

Chapter 4: Attributed Strings and Document Containers     75

Class Enhancements     75

String Attachments     77

Building Attributed Strings from HTML     78

Document Type Dictionaries     79

Converting HTML Source to Attributed Strings     80

Converting Attributed Strings to Document Representations     81

Generating HTML from Attributed Strings     82

Markup Initialization     83

RTF and RTFD     83

The RTFD Container     84

Initializing Attributed Strings from a File     84

Converting RTFD Text to Data     85

Writing RTFD Containers from Data     86

Inspecting Attributes     87

Establishing Document Attributes     89

Enhancing Attributed Strings     91

Returning Copies with New Attributes     92

Adjusting Attributes     93

Extending Mutable Attributed Strings     94

Text Ranges     95

Calculating Positions     95

Position Geometry     95

Updating Selection Points     97

Hardware Key Support     97

Wrap-up     99

Chapter 5: Animation     101

Keyframe Animation     101

Building Physics with Keyframes     103

Blocking Animators     105

UIKit Spring-Based Animations     106

Practical Uses for Spring Animations     108

System Animations     109

Motion Effects     109

Building Planes     110

Shadow Effects     111

Custom Transition Animations     113

Delegation     114

Building Transitioning Objects     114

Implicit Animations     116

Building an Animation-Ready Layer     116

Building a View Around a Layer     118

Timing     118

Coordinating Animations     119

Building Implicit Completion Blocks     120

Animating Custom Properties     121

Intercepting Updates     122

Drawing Properties     123

Wrap-up     124

Chapter 6: Dynamic Animators     125

Physics-Based Behaviors     125

Building Dynamics     126

Detecting Pauses     127

Creating a Frame-Watching Dynamic Behavior     131

Implementing Snap Zones     133

Leveraging Real-World Physics     135

Connecting a Gravity Behavior to Device Acceleration     137

Creating Boundaries     138

Enhancing View Dynamics     138

Custom Behaviors     139

Creating Custom Dynamic Items     139

Subverting Dynamic Behaviors     141

Better Custom Dynamic Behaviors     142

Custom Secondary Behaviors     144

Collection Views and Dynamic Animators     147

Custom Flow Layouts     147

Returning Layout Attributes     148

Updating Behaviors     149

Building a Dynamic Alert View     150

Connecting Up the Jelly     150

Drawing the View     152

Deploying Jelly     154

Wrap-up     154

Chapter 7: Presentations     155

Alerts     155

Class Deprecations     155

Building Alerts     156

Enabling and Disabling Alert Buttons     161

Adding Text Fields     162

Mask Views     164

Shape Layer Masking     164

Building Mask Views     166

Building Effect Views     169

Building a Blur Effect     170

Adding Vibrancy Effects     171

Animating Effect Views     172

Building Popovers     175

Supporting Bubbles     176

Presenting Popovers     177

Wrap-up     177

Chapter 8: Shape Magic     179

How to Shape a View     179

Expanding Beyond Circles     180

Resizing Bezier Paths     180

Building a Bezier-Based Shape Image View     184

Working with Unclosed Shapes     185

Adding Borders to Shaped Views     187

Building Shaped Buttons     190

Adding Attention-Grabbing Animations to Shaped Views     193

Wrap-up     199

Chapter 9: Adaptive Deployment     201

Traits     201

Trait Properties     202

Defining Traits     202

Combining Trait Collections     203

Designing for Traits     204

UIScreen Properties     205

Coordinate Spaces     205

Application Frame     206

Screen Bounds     206

Scale     207

Rotation     207

Size Classes and Assets     208

Basic Deployment     208

UIKit and Image Views     210

The UIImageAsset Class     210

Building Images from PDFs     211

Overriding Trait Collections     214

Building Side-by-Side iPhone Split Views     215

A Bit More About iOS 8 Split View Controllers     218

Wrap-up     219

Chapter 10: Development Helpers     221

All the Lorems     221

Placeholder Text     221

Image Ipsums     223

Generating Random User Data     225

Bulk Names     225

Generating Random Feeds     227

Random Everything     228

Directives     229

Converting Comments to Warnings     229

Warnings     231

Testing for the Simulator     232

Errors     232

Testing for Inclusion     233

Messages     234

Wrapping Pragmas     234

Overriding Diagnostics     235

Unused Variable Warnings     235

Marking Non-null and Nullable Items     236

Developer Tweaks     236

Saving Files from the Simulator     237

Tighter Logging     238

Wrap-up     238

Chapter 11: A Taste of Swift     239

Swift Versus Objective-C     239

Building iOS Apps in Swift     240

Optionals     243

Inferred Types     244

The Optional Enumeration     245

Unwrapping Optionals     246

Assigning Values to Non-optionals     248

Cocoa Touch Patterns     248

Hybrid Language Development     251

Calling Objective-C from Swift     252

Accessing Classes     252

Calling Swift from Objective-C     253

Preparing Swift for Objective-C     254

Class Descent     255

Building the Basics     256

Watching Progress     257

Learning Swift     259

Wrap-up     260

Index     261


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