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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide
C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete.
Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
Preface
Chapter 1 Game Programming Overview
Chapter 2 Game Objects and 2D Graphics
Chapter 3 Vectors and Basic Physics
Chapter 4 Artificial Intelligence
Chapter 5 OpenGL
Chapter 6 3D Graphics
Chapter 7 Audio
Chapter 8 Input Systems
Chapter 9 Cameras
Chapter 10 Collision Detection
Chapter 11 User Interfaces
Chapter 12 Skeletal Animation
Chapter 13 Intermediate Graphics
Chapter 14 Level Files and Binary Data
Appendix A Intermediate C++ Review
Index