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Fundamentals of Game Design, 3rd Edition

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Fundamentals of Game Design, 3rd Edition

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  • Your Price: $79.44
  • List Price: $136.98
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  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

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eBook

  • Your Price: $53.59
  • List Price: $66.99
  • Includes EPUB and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    Adobe Reader PDF The popular standard, used most often with the free Acrobat® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Description

  • Copyright 2014
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 576
  • Edition: 3rd
  • Book
  • ISBN-10: 0-321-92967-5
  • ISBN-13: 978-0-321-92967-9

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Sample Content

Sample Pages

Download Chapter 4 Understanding Your Player

Table of Contents

  • Introduction
  • 1 Games and Video Games
  • 2 Designing and Developing Games
  • 3 The Major Genres
  • 4 Understanding Your Player
  • 5 Understanding Your Machine
  • 6 Making Money from Your Game
  • Getting an Idea
  • 8 Game Worlds
  • 9 Creative and Expressive Play
  • 10 Character Development
  • 11 Storytelling
  • 12 Creating the User Experience
  • 13 Gameplay
  • 14 Core Mechanics
  • 15 Game Balancing
  • 16 General Principles of Level Design
  • 17 Design Issues for Online Gaming
  • Glossary
  • References
  • Index

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