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When Steve Krug wrote the third edition of Dont Make Me Think in 2013, it already had half a million readers and a reputation as the bible of usability. People seemed to love that it was short, witty, profusely illustrated, and full of useful and unique insights about how people actually used digital stuff. He thought he was finally through with writing, and he liked that idea.
But then things changed. Usability became, as he puts it, a wholly owned subsidiary of UX design, a gold rush of feverish hiring transformed the profession, AI arrived to either make UX professionals incredibly productive or to put them all out of a joband Steve decided he couldnt resist writing one more edition.
This fourth edition is still short enough to read on a plane ride (as many people did with the third), still a fun read (for a technical book), and still a uniquely useful guide to understanding how to design for real people. Its still short enough to read on a plane ride (as many people actually have), still a fun read (for a technical book), and its still a uniquely useful guide to understanding how to design for people.
This new edition retains and updates Steves core principles, and adds entirely new chapters like
FROM CHAPTER 16: UX, SAY HELLO TO AI!
The idea of fully automated UX/UI design is nothing new. I remember being at a conference 10 years ago where a presenter told a room full of UX people Youll all be out of a job in a few years, because what you do will all be automated. One-click web sites, for instance. The audience was so skeptical they barely knew how to react, and I remember thinking that it was a good thing they didnt have pitchforks.
26 years and four editions in, Dont Make Me Think keeps making me think. And once again, Steve pulls off an impossible balancing act: Deepening our understanding of core UX practices, while giving sage advice about how to deal with the new stuff, like our new best friend Al.
Lou Rosenfield, co-author of Information Architecture for the Web and Beyond and Publisher at Rosenfeld Media
1 13 years later Another edition? So soon? Whats your hurry?
2 A brief history of UX design: Reading time: 9-1/2 minutes
3 Heads up: A few travel tips for the road ahead
4 Dont make me think! Krugs First Law of UX Design
5 How we really use the web: Moving fast, satisficing, and muddling through
6 Billboard Design 101: Designing for people in a hurry
7 Animal, Vegetable, or Mineral? Users love mindless choices
8 Omit needless words: The art of not writing for the Web
9 The Big Bang Theory of UX design: The importance of getting users off on the right foot
10 The Farmer and the Cowman Should Be Friends: Why so many arguments about UX design are a waste of time
11 Usability testing on a dollar a day: Keeping testing simple so you do enough of it
12 DIY Usability Testing: The step-by-step instructions
13 DIY Debriefing: Deciding what to fix
14 Quant vs. and Qual: Better together
15 UX, say hello to AI: What you need to know
16 Doing the right thing: How to keep your UX job and do good work without selling your soul
17 Be of good cheer: A few encouraging words
