The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.
Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.
To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools.
This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.
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 Part I: Introducing Cocoa 
Chapter 1: Cocoa and Mac OS X 
1.1 Understanding When to Use Cocoa
1.2 Understanding Cocoa's Role in Mac OS X 
1.3 Overview 
 
Chapter 2: Cocoa Language Options 
2.1 Object Orientation 
2.2 Objective-C 
2.3 Ruby and Python 
2.4 Summary 
 
Chapter 3: Using Apple's Developer Tools 
3.1 Obtaining Apple's Developer Tools 
3.2 Interface Builder 
3.3 XCode 
3.4 Objective-C 
3.5 Cocoa Conventions
3.6 Summary
 
Part II: The Cocoa Frameworks
 
Chapter 4: Foundation: The Objective-C Standard Library 
4.1 General Concepts 
4.2 Core Foundation Types 
4.3 Basic Data Types 
4.4 Collections 
4.5 Enumeration 
4.6 Property Lists 
4.7 Interacting with the Filesystem 
4.8 Notifications 
4.9 Summary 
Chapter 5: Application Concepts 
5.1 Run Loops 
5.2 Applications and Delegates 
5.3 The Responder Chain 
5.4 Run Loops in Applications 
5.5 Delegates and Notifications 
5.6 The View Hierarchy 
5.7 Summary
 
Chapter 6: Creating Graphical User Interfaces 
6.1 Positioning Views
6.2 Nested Views 
6.3 Creating Views 
6.4 Cocoa Bindings 
6.5 Summary 
 
Chapter 7: Windows and Menus 
7.1 Understanding Windows 
7.2 Creating Windows 
7.3 Creating Window Objects 
7.4 Panels 
7.5 Sheets 
7.6 Alert Dialogs 
7.7 Menus 
7.8 Summary  
Chapter 8: Text in Cocoa 
8.1 Constructing and Deconstructing Strings
8.2 Annotating Strings 
8.3 Localization 
8.4 Text Storage 
8.5 Understanding Fonts 
8.6 Displaying Text 
8.7 Writing a Custom Text Container 
8.8 Using Multiple Text Views 
8.9 Summary 
Part III: Cocoa Documents 
Chapter 9: Creating Document-Driven Applications 
9.1 The Cocoa Document Model 
9.2 Creating the Application Skeleton
9.3 Creating the Document 
9.4 Extending the Outliner
9.5 Supporting Undo 
9.6 Adding Undo to the Outliner 
9.7 Summary 
Chapter 10: Core Data 
10.1 Introducing Data Modeling 
10.2 Understanding Managed Objects 
10.3 Attribute Types 
10.4 Creating a Data Model 
10.5 Choosing a Persistent Store 
10.6 Storing Metadata 
10.7 Automatic Undo 
10.8 Core Data, Spotlight, and Time Machine 
10.9 Summary  
Part IV: Complex User Interfaces 
Chapter 11: Working with Structured Data 
11.1 Data Sources and Delegates 
11.2 Tables 
11.3 Outline Views 
11.4 Browsers 
11.5 Collection Views
11.6 Customizing Views with New Cells 
11.7 Creating Master-Detail Views 
11.8 Summary
 
Chapter 12: Dynamic Views 
12.1 Tabbed Views
12.2 Inspecting the View Hierarchy 
12.3 Modifying the View Hierarchy 
12.4 Creating Dynamic Input Forms 
12.5 Full-Screen Applications 
12.6 Summary 
Part V: Advanced Graphics 
Chapter 13: Custom Views 
13.1 The Graphics Context 
13.2 Core Graphics 
13.3 AppKit Drawing 
13.4 Printing and Paginating Views 
13.5 Extending Interface Builder with Palettes 
13.6 Summary
 
Chapter 14: Sound and Video
14.1 Beeping 
14.2 Playing Simple Sounds 
14.3 Understanding Cocoa Movie Objects
14.4 Adding Video 
14.5 Editing Media 
14.6 Low-Level Sound APIs
14.7 Sound and Video Recording 
14.8 Supporting Speech 
14.9 Cocoa Speech Synthesis 
14.10 Conversing with Users 
14.11 Summary  
Chapter 15: Advanced Visual Effects 
15.1 Simple Animation 
15.2 Core Animation Overview 
15.3 Understanding Animation Concepts 
15.4 Adding Simple Animations 
15.5 Image Filters 
15.6 Defining Transitions 
15.7 Creating Complex Animations 
15.8 3D Core Animation Transforms 
15.9 OpenGL and Cocoa Views
15.10 Quartz Composer
15.11 Summary
Chapter 16: Supporting PDF and HTML
16.1 HTML in AppKit
16.2 Advanced HTML Support 
16.3 Dynamic Interfaces with WebKit
16.4 PDF and Quartz 
16.5 Displaying PDFs 
16.6 Summary
Part VI: User Interface Integration 
Chapter 17: Searching and Filtering 
17.1 Maintaining Document Indexes 
17.2 Displaying Search Boxes 
17.3 Searching for Documents 
17.4 Spotlight 
17.5 Predicates 
17.6 Quick Look 
17.7 Summary 
Chapter 18: Contacts, Calendars, and Secrets 
18.1 Address Book Overview 
18.2 Getting Information About People 
18.3 Searching the Address Book 
18.4 Populating the "Me" vCard 
18.5 Adding People to the Address Book 
18.6 Storing Secrets 
18.7 Calendars 
18.8 Synchronizing Data 
18.9 Summary 
Chapter 19: Pasteboards 
19.1 Pasteboard Overview 
19.2 Pasteboard Types 
19.3 Filtered Types 
19.4 Property List Data 
19.5 Self-Encoding Objects 
19.6 Files and Pasteboards 
19.7 Copy and Paste 
19.8 Drag and Drop 
19.9 Drag and Drop with Data Views
19.10 Summary 
Chapter 20: Services 
20.1 Example Services 
20.2 An Evaluate Service 
20.3 Using Services 
20.4 Controlling the Services Menu 
20.5 Filter Services 
20.6 Summary 
 
Chapter 21: Adding Scripting
21.1 Scripting Overview 
21.2 Making Objects Scriptable
21.3 Scripting from Cocoa 
21.4 Exposing Services to Automator 
21.5 Other Scripting Technologies 
21.6 Summary  
Part VII: System Programming
Chapter 22: Networking 
22.1 Low-Level Socket Programming 
22.2 Cocoa Streams 
22.3 URL Handling 
22.4 Bonjour 
22.5 Distributed Objects 
22.6 Summary 
Chapter 23: Concurrency 
23.1 Distributed Objects 
23.2 Threading 
23.3 Child Processes 
23.4 Operation Queues 
23.5 Grand Central Dispatch 
23.6 OpenCL 
23.7 Summary 
Part VIII: Appendixes 
Chapter 24: Portable Cocoa 
24.1 NeXT and Sun 
24.2 Mobile OS X on the iPhone
24.3 OpenStep and GNU
24.4 GNUstep 
24.5 QuantumSTEP 
24.6 Cocotron 
24.7 GNUstepWeb and SOPE 
Chapter 25: Advanced Tricks 
25.1 The Preprocessor 
25.2 Control Structures 
25.3 Clean Code 
25.4 Optimization 
25.5 Cross-Platform Cocoa
25.6 The Runtime System
