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Character Modeling in 3ds Max

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Character Modeling in 3ds Max

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  • List Price: $99.95
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  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-359722-9
  • ISBN-13: 978-0-13-359722-6

In this training course for 3ds Max Modeling from Brian Mennenoh, you will learn how to create a muscle-accurate model of a human in Autodesk 3ds Max. The tutorial is designed for modelers that want to learn how to utilize polygon modeling to mimic accurate musculature that allows riggers to create realistic movement in the models.
This video tutorial follows the creation of a single 3ds model project. You will go through each major muscle group, section by section, starting with the chest and upper arms. You build thighs, abs, arms, hands, legs, feet, face, and head. Each part is attached so by the end of the video training course, you have a completed, muscle-realistic structure that can be rigged for movement.
Extensive working and reference files are included in this Autodesk 3ds Max modeling course, so that you can work alongside the author to replicate what he is teaching in each lesson.

Sample Content

Table of Contents

01. Introduction And Project Overview
    0101 Welcome: About This Course
    0102 Using The Project Files
02. Modeling The Chest And Upper Arm
    0201 Setting Up The Reference Planes
    0202 Starting The Torso
    0203 Continuing The Torso
    0204 Starting The Upper Arm
    0205 Adjusting The Flow Into The Arm
    0206 Connecting The Side Of The Torso
    0207 Correcting Flow
    0208 Back Muscles
03. Modeling The Thigh
    0301 Gluteus Muscles
    0302 Hamstrings
    0303 Starting The Quadriceps
    0304 Finishing The Quadriceps
    0305 Sartorius Muscle
    0306 Prep For Bridging
    0307 Bridging And Target Welding
    0308 More Bridging And Using Relax
    0309 More Bridging And Flow Connect
    0310 Adjusting Polygon Flow
    0311 Finishing The Outer Thigh
    0312 Bridging The Inner Thigh
    0313 Finishing The Inner Thigh
04. Modeling The Lower Back And Abdominal Region
    0401 Bridging The Lats And Gluteus
    0402 Forming The Midline Of The Body
    0403 Starting The Abs
    0404 Closing The Upper Ab Gap
    0405 Closing The Lower Ab Gap
    0406 Using Chamfer To Redirect Flow
    0407 Using Bevel To Create Ab Muscles
    0408 Using Chamfer Inset And Bevel
    0409 Adding Lights For Better Visibility
05. Modeling The Rest Of The Arm
    0501 Setting Up Reference Planes For The Arm
    0502 Continuing The Upper Arm
    0503 Upper Arm And Forearm
    0504 Continuing The Forearm
    0505 Bridging And Welding The Upper Arm
    0506 Bridging And Extruding Edges Of The Forearm
    0507 Adjusting The Flow Of The Biceps
    0508 Using Spin Edges To Adjust The Flow Of The Forearm
    0509 Finishing The Forearm
06. Modeling The Hand
    0601 Modeling Plane For The Hand
    0602 Extruding The Palm
    0603 Extruding The Fingers
    0604 Refining The Fingers
    0605 Building The Thumb
    0606 Adjusting The Curvature Of The Hand
    0607 Fixing The Fingertips
    0608 Using Bevel Chamfer And Inset For Details
    0609 Using Inset And Extrude For Fingernails
    0610 Adjusting The Thumb
07. Modeling The Lower Leg
    0701 Starting With The Calf Muscle
    0702 Extruding Edges Around The Knee Cap
    0703 Sides Of The Lower Leg
    0704 Shin Bone
    0705 Filling In Around The Knee Cap
    0706 Bridging The Back Of The Knee
    0707 Bridging The Inner Thigh
    0708 Finishing The Inner Thigh
    0709 Finishing The Lower Leg
    0710 The Achilles Tendon
08. Modeling The Foot
    0801 Creating The Top Of The Foot
    0802 Defining The Ankle Bones
    0803 Continuing The Foot
    0804 The Sole Of The Foot
    0805 Capping The End Of The Foot
    0806 Extruding The Toes
    0807 Adjusting The Toes
    0808 Adjusting The Foot
09. Realigning With The Gambler Drawing
    0901 Realigning With Concept Art
10. Modeling The Face And Head
    1001 Starting The Face
    1002 Starting The Mouth
    1003 Creating The Jaw Line And Bridging The Cheek
    1004 Creating The Bridge Of The Nose
    1005 Forming The Nostril
    1006 Bridging The Chin
    1007 Adjusting Volume Using Paint Deformation
    1008 Creating The Skull Dome
    1009 Closing The Side Of The Skull
    1010 Starting The Ear
    1011 Preparing To Bridge The Ear
    1012 Bridging The Ear
    1013 Detailing The Ear
11. Modeling The Eye Socket, Mouth Interior And Neck
    1101 Adding The Eye Socket
    1102 Adding The Eye Ball
    1103 Starting The Neck
    1104 Joining The Neck And Head
    1105 Filling In The Back Of The Shoulder
    1106 Filling In The Front Of The Shoulder
    1107 Finishing The Neck
    1108 Joining The Halves And Adjusting
    1109 Finishing The Mouth
12. Final Adjustments
    1201 Finishing The Body
    1202 Final Smoothing and Adjustments
13. Wrap Up
    1301 The Gamblers Clothes
    1302 About The Author


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