Home > Store

C Programming Absolute Beginner's Guide, 3rd Edition

C Programming Absolute Beginner's Guide, 3rd Edition

eBook (Watermarked)

  • Your Price: $19.19
  • List Price: $23.99
  • Includes EPUB, MOBI, and PDF
  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Also available in other formats.

Register your product to gain access to bonus material or receive a coupon.


  • Copyright 2014
  • Dimensions: 7" x 9-1/8"
  • Edition: 3rd
  • eBook (Watermarked)
  • ISBN-10: 0-13-341425-6
  • ISBN-13: 978-0-13-341425-7

Updated for C11

Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!

Who knew how simple C programming could be?

This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it’s fully updated for the new C11 standard and today’s free, open source tools! Here’s a small sample of what you’ll learn:

• Discover free C programming tools for Windows, OS X, or Linux

• Understand the parts of a C program and how they fit together

• Generate output and display it on the screen

• Interact with users and respond to their input

• Make the most of variables by using assignments and expressions

• Control programs by testing data and using logical operators

• Save time and effort by using loops and other techniques

• Build powerful data-entry routines with simple built-in functions

• Manipulate text with strings

• Store information, so it’s easy to access and use

• Manage your data with arrays, pointers, and data structures

• Use functions to make programs easier to write and maintain

• Let C handle all your program’s math for you

• Handle your computer’s memory as efficiently as possible

• Make programs more powerful with preprocessing directives

Sample Content

Table of Contents

C Programming Absolute Beginner's Guide, Third Edition

Updated for C11


1 What Is C Programming, and Why Should I Care?

2 Writing Your First C Program

3 What Does This Do? Clarifying Your Code with Comments

4 Your World Premiere—Putting Your Program’s Results

5 Adding Variables to Your Programs
6 Adding Words to Your Programs
7 Making Your Programs More Powerful with #include and #define

8 Interacting with Users


9 Crunching the Numbers—Letting C Handle Math for You

10 Powering Up Your Variables with Assignments and Expressions

11 The Fork in the Road—Testing Data to Pick a Path

12 Juggling Several Choices with Logical Operators

13 A Bigger Bag of Tricks–Some More Operators for Your Programs


14 Code Repeat—Using Loops to Save Time and Effort

15 Looking for Another Way to Create Loops

16 Breaking in and out of Looped Code

17 Making the case for the switch Statement

18 Increasing Your Program’s Output (and Input)

19 Getting More from Your Strings

20 Advanced Math (for the Computer, Not You!) .


21 Dealing with Arrays

22 Searching Arrays

23 Alphabetizing and Arranging Your Data

24 Solving the Mystery of Pointers

25 Arrays and Pointers

26 Maximizing Your Computer’s Memory

27 Setting Up Your Data with Structures


28 Saving Sequential Files to Your Computer

29 Saving Random Files to Your Computer

30 Organizing Your Programs with Functions

31 Passing Variables to Your Functions

32 Returning Data from Your Functions


A The ASCII Table

B The Draw Poker Program


Submit Errata

More Information

Unlimited one-month access with your purchase
Free Safari Membership