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This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business.
Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors’ expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scales–from personal to commercial.
Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout.
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Please visit the website associated with Building Open Source Hardware at bit.ly/buildingoshw.
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About the Authors xxv
Part I: Open Source Hardware Theory 1
Chapter 1: History of the Open Hardware Movement 3
The First Programs, Organizations, and Definitions 4
TAPR OHL 6
OSHW Definition, Summit, and Logo 7
CERN OHL 8
Forking of Open Hardware and Open Source Hardware 9
Creation of OSHWA 9
Chapter 2: OSHW Definition and Best Practices 13
Open Source Hardware Definition 13
Best Practices 16
Chapter 3: Licensing Open Source Hardware 31
Open Licenses in the Context of OSHW 32
Copyright, Patent, and Trademark: Rights That You Might Be Able to License 33
Actually Licensing a Copyright, Patent, or Trademark 36
What to Do Now 39
Chapter 4: Standardization of Open Source Hardware 43
Firming up the Soft Parts: Making Software Firmer 44
Softening up the Hard Parts: Making Hardware More Flexible 47
Other Standardization and Regulation 49
Part II: Hands On! 53
Chapter 5: The Design Process: How to Get from Nothing to Something 55
The Phase of Projects 56
Iterative Design and Concept Refinement 58
Setting up Your Workflow 60
Managing Constant Iteration 61
Every Master Plan Has an Exit Strategy 61
Preparing for Manufacturing 62
Chapter 6: Making a Derivative 65
Derivatives and Open Source Hardware 65
Blinky Buildings Project 69
Chapter 7: Modifying the Shape of an Arduino 83
Shapes of an Arduino Deriv