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Android App Development Fundamentals I and II LiveLessons (Video Training), Part II: Part II, Complete Downloadable Version

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  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-392774-1
  • ISBN-13: 978-0-13-392774-0

10+ Hours of Video Instruction

Android App Development Fundamentals, Part II 2/e uses Paul Deitel's unique "app-driven" approach to get you up and running quickly with Google's popular Android SDK.

The lessons in this LiveLesson build upon those in Android App Development Fundamentals, Part I 2/e. You learn more sophisticated Touch and GUI techniques, as well as how to build database driven apps.

About the Instructor
Paul Deitel is the co-founder of Deitel & Associates, Inc., the internationally recognized programming languages authoring, corporate-training and Internet business development organization. Paul and his father–Harvey Deitel–have written many international best-selling programming-language professional books and textbooks that millions of people worldwide have used to master C++, C, Java™, C#, Visual Basic®, Visual C++®, XML, Perl, Python, and Internet and web programming.

Skill Level

What you Will Learn

This LiveLesson builds upon the concepts and ideas presented in Android LiveLessons Fundamentals, Part I, 2/e. In it you will learn about:

  • Activities, Fragments, Intents, Preferences
  • GUIs, Layouts, Menus, Resource Files, Lists, Adapters, Events, Touch/Gesture Processing
  • Immersive Mode, Printing Framework, PrintHelper
  • Assets (Images, Audio), View Animation
  • Threading, Collections, SQLite Database
  • Social sharing via implicit intents

Who Should Take this Course
Java Developers looking to learn Android Development skills

Course Requirements
A basic understanding of Java programming

Table of Contents

Lesson 5: Flag Quiz App
Among the key skills you'll acquire in this lesson are how to use Fragments to make better use of available screen real estate, display an options menu, manage user preferences, organize an app's assets, support multiple device orientations and use Android's logging mechanism to log error messages.

Lesson 6: Cannon Game App
This lesson shows you how to create a simple game app that’s easy to code and fun to play. In it you learn how to display the game's graphics, draw on screen, fire a cannonball, perform collision detection, and add sound to your game.

Lesson 7: Doodlz App
This lesson shows you how to create a drawing app. You learn to detect when the user touches the screen, ü process multiple touches, use the accelerometer to detect motion events, draw lines, create and display menu items on the action bar, use Android 4.4’s immersive mode to enable the user to draw on the entire screen, and use Android 4.4’s printing framework to allow the user to print a drawing

Lesson 8: Address Book App
This lesson shows you how to create an address book app. Among the key things you'll learn in this app is how to create, open, insert, and delete data from an SQLite database; and use multithreading to perform database operations outside the GUI thread and maintain application responsiveness.

About LiveLessons Video Training

LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home & Office Technologies, Business & Management, and more. View All LiveLessons http://www.informit.com/imprint/series_detail.aspx?ser=2185116

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